Solution to my glx problems

Aha! I found the problem…In case other people are having similar issues, I
thought I’d post it here…
There’s a known bug with certain NVIDIA cards and a specific version of
their drivers…
Basicaly, almost anything GL related won’t work (including SDL_opengl
stuff).

You can read more here:

http://forums.fedoraforum.org/showthread.php?t=136112

A fix should be with us shortly.

Cheers,
Kos> ----- Original Message -----

From: sdl-bounces+kos=climaxgroup.com@libsdl.org
[mailto:sdl-bounces+kos=climaxgroup.com at libsdl.org] On Behalf Of Kostas
Kostiadis
Sent: 09 November 2006 09:30
To: 'A list for developers using the SDL library. (includes SDL-announce)'
Subject: Re: [SDL] Problems with glXGetSwapIntervalMESA on FC6

Which app is it? Try to recompile it but it seems that app was hard linked
against a specific libgl which is bad I think.

It’s one of my own apps that uses SDL and openGL.
It’s quite weird because debug builds bomb out with:

Failed loading glXGetSwapIntervalMESA: /usr/lib/nvidia/libGL.so.1: undefined
symbol: glXGetSwapIntervalMESA

BUT if I do a release build, it works ok but comes out with:

NVIDIA: could not open the device file /dev/nvidiactl (Permission denied).
NVIDIA: Direct rendering failed; attempting indirect rendering.

Any help much appreciated…I’ve no idea what’s gone wrong :frowning:
(As I said, all this used to work fine under FC5).

Cheers,
Kos

-----Original Message-----
From: sdl-bounces+kos=climaxgroup.com@libsdl.org
[mailto:sdl-bounces+kos=climaxgroup.com at libsdl.org] On Behalf Of Christophe
Cavalaria
Sent: 08 November 2006 18:52
To: sdl at libsdl.org
Subject: Re: [SDL] Problems with glXGetSwapIntervalMESA on FC6

Kostas Kostiadis wrote:

Hello all,

I’ve recently installed FC6 and apps that were working on FC5 now give me
this:

“Failed loading glXGetSwapIntervalMESA: /usr/lib/nvidia/libGL.so.1:
undefined symbol: glXGetSwapIntervalMESA”

I’m pretty sure there is a trivial solution to this (i.e. install a
missing package) but I’m not sure what it is…

Has anyone encountered anything along those lines?

Cheers,
K.
Which app is it? Try to recompile it but it seems that app was hard linked
against a specific libgl which is bad I think.


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