I’m able to globally detect game controller inputs if I do not have a window open.
But, as soon as I have a window open, I can only detect game controller inputs while the window is focused.
Is there a way to have both?
My current work-around is: spawning two processes, one to listen for inputs and another is the game window. I’m using IPC to read the input events from the other process. This is not great, I’d like to avoid it, if possible