I’m building an engine using SDL and drawing with OpenGL.
The thing is that I got my render loop working but It doesn’t show anything in screen beyond the glClearColor.
I know you already wondering thousand of things that I did bad or not did at all for getting nothing in screen, but my concern about SwapWindow comes from debugging with RenderDoc. RenderDoc shows me the frame buffer with the actual sprites which Im drawing, so because of that I think is not a issue with my render loop, still I can be wrong but I would like to know why RenderDoc shows me the frame buffer filled and, in other hand, my screen doesn’t show that result.
My working platform is Windows 10.
Thanks in advance!