I am reading on the newsgroup for SDL things like window creation will
crash on XP because the wrong function was called…
What is this in? Version 1.2? CVS? What is the difference in 1.2 or CVS?
Is CVS the next version in the testing phase? For a commercial project
should I just use 1.2?
I see that SDL supports Linux, Windows, BeOS, MacOS, MacOS X, FreeBSD,
OpenBSD, BSD/OS, Solaris, IRIX, and QNX. Dose C++? Dose OpenGL? Dose the
one .DLL file work for all platforms? Or dose there need to be different
.DLL file for each platforms?
There is support for: Windows CE, AmigaOS, Dreamcast, Atari, NetBSD,
AIX, OSF/Tru64, and SymbianOS
Why are they not fully supported? Still errors? Dose C++ Support those too?
How about OpenGL?
The Dreamcast is a game console is it not? Do I just burn the
C++/SDL/OpenGL code on to a cd and put it in the DreamCast?
Same with the Playstation 2? (Read below)
I also saw on the download page Playstation 2. Dose that mean SDL now
works with Playstation 2?
Where can I find a list of commands for the platforms and what they do?
In the Doc Project. In the BMP display part it says for other file
formats to add support on are own. Which I can understand but dose it
mean add it to the SDL source and compile a new .DLL file other than the
that is given out?
Do you think the SDL_net library Can handle game networking (multiplayer)?
How far? If I wanted to make a MOMPG could I with this (Of course using a
game server too)?
What about computer to computer type a game networking (Multiplayer)?
Thanks A Lot!,