Yes, I know this maybe is no place for OpenGL questions, but as I
thought SDL supports OGL, I thought this even could be the right place:)
lol
If it is not, please, OGL users, advice one good.---------------------------
My OpenGL app has two spheres in front with a quad in back; there is
spotlight pointing towards this scene. The lighting of the two spheres
is correct, however, that of the quad is not. If I take out the spheres,
the quad lighting is still not working. The front face is in the correct
position, and I can’t figure out what could possibly be the problem. Is
there a special option I need to set in order to have quads illuminated
correctly? Thank you for any help
Tonci Jukic