Sound, fast graphics and other things

I’m just starting to work on adding sound to the game I’m writing, and was
wondering what’s the best way to go about it. What does SDL_Mixer offer
that the built in SDL sound commands do not. The mid/mp3/mod mixing I
guess, but anything else?

Also, what is the method to select the BEST and fastest graphics mode when
initialising SDL. I only ask because I currently use the fastestFlags
function from some of Sam’s examples, and info->video_mem is never greater
than 640*480 even though I have a TNT2 Ultra.

Lastly, is there some resource manager that can be used in conjunction with
SDL to hide all my images and wavs, and store them in a single file?________________________________________________________________________
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Lastly, is there some resource manager that can be used in
conjunction with
SDL to hide all my images and wavs, and store them in a single file?

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