I’m just starting to work on adding sound to the game I’m writing, and was
wondering what’s the best way to go about it. What does SDL_Mixer offer
that the built in SDL sound commands do not. The mid/mp3/mod mixing I
guess, but anything else?
Also, what is the method to select the BEST and fastest graphics mode when
initialising SDL. I only ask because I currently use the fastestFlags
function from some of Sam’s examples, and info->video_mem is never greater
than 640*480 even though I have a TNT2 Ultra.
Lastly, is there some resource manager that can be used in conjunction with
SDL to hide all my images and wavs, and store them in a single file?________________________________________________________________________
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