Hi there,
On this box (Win2K on a P3 850MHz + SB live) I got a small problem wh all
SDL games (works fine wh other games) : the sound plays correctly during the
game BUT it stops any external playback (e.g mp3 playing wh winamp) when I
start the game. I don’t have any problem on my other computer.
I’ve had this problem for months, and I thought I already reported it but
seems like I never actually did it.
I use the latest drivers from Creative, SDL 1.2.4 and SDL_mixer 1.2.4…
-Ga?tan.
On this box (Win2K on a P3 850MHz + SB live) I got a small problem wh all
SDL games (works fine wh other games) : the sound plays correctly during the
game BUT it stops any external playback (e.g mp3 playing wh winamp) when I
start the game. I don’t have any problem on my other computer.
Run an SDL program from the command line and enter this before running it:
set SDL_AUDIODRIVER=waveout
See if the problem goes away. I could’ve sworn this was fixed (involves
cooperative mode and DirectSound)…are you using the latest SDL release?
–ryan.
I use the latest drivers from Creative, SDL 1.2.4 and SDL_mixer 1.2.4…
Oh, I guess you are.
See if the SDL_AUDIODRIVER thing changes anything.
–ryan.
On this box (Win2K on a P3 850MHz + SB live) I got a small problem wh
all
SDL games (works fine wh other games) : the sound plays correctly during
the
game BUT it stops any external playback (e.g mp3 playing wh winamp) when
I
start the game. I don’t have any problem on my other computer.
Run an SDL program from the command line and enter this before running it:
set SDL_AUDIODRIVER=waveout
See if the problem goes away. I could’ve sworn this was fixed (involves
cooperative mode and DirectSound)…
It fixes the problem indeed BUT it introduces a huge latency (something like
500ms)…
are you using the latest SDL release?
Well, as you noticed yourself, I’m using the latest releases. I didn’t try
the CVS versions though. Is it fixed there?
-Ga?tan.
Well, as you noticed yourself, I’m using the latest releases. I didn’t try
the CVS versions though. Is it fixed there?
Yes, it’s fixed in CVS, but still a problem in SDL 1.2.4
See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment