Sound problem wh SDL

Hi there,

On this box (Win2K on a P3 850MHz + SB live) I got a small problem wh all
SDL games (works fine wh other games) : the sound plays correctly during the
game BUT it stops any external playback (e.g mp3 playing wh winamp) when I
start the game. I don’t have any problem on my other computer.

I’ve had this problem for months, and I thought I already reported it but
seems like I never actually did it. :wink:

I use the latest drivers from Creative, SDL 1.2.4 and SDL_mixer 1.2.4…

-Ga?tan.

On this box (Win2K on a P3 850MHz + SB live) I got a small problem wh all
SDL games (works fine wh other games) : the sound plays correctly during the
game BUT it stops any external playback (e.g mp3 playing wh winamp) when I
start the game. I don’t have any problem on my other computer.

Run an SDL program from the command line and enter this before running it:

set SDL_AUDIODRIVER=waveout

See if the problem goes away. I could’ve sworn this was fixed (involves
cooperative mode and DirectSound)…are you using the latest SDL release?

–ryan.

I use the latest drivers from Creative, SDL 1.2.4 and SDL_mixer 1.2.4…

Oh, I guess you are.

See if the SDL_AUDIODRIVER thing changes anything.

–ryan.

On this box (Win2K on a P3 850MHz + SB live) I got a small problem wh
all

SDL games (works fine wh other games) : the sound plays correctly during
the

game BUT it stops any external playback (e.g mp3 playing wh winamp) when
I

start the game. I don’t have any problem on my other computer.

Run an SDL program from the command line and enter this before running it:

set SDL_AUDIODRIVER=waveout

See if the problem goes away. I could’ve sworn this was fixed (involves
cooperative mode and DirectSound)…

It fixes the problem indeed BUT it introduces a huge latency (something like
500ms)…

are you using the latest SDL release?

Well, as you noticed yourself, I’m using the latest releases. I didn’t try
the CVS versions though. Is it fixed there?

-Ga?tan.

Well, as you noticed yourself, I’m using the latest releases. I didn’t try
the CVS versions though. Is it fixed there?

Yes, it’s fixed in CVS, but still a problem in SDL 1.2.4

See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment

Well, as you noticed yourself, I’m using the latest releases. I didn’t
try

the CVS versions though. Is it fixed there?

Yes, it’s fixed in CVS, but still a problem in SDL 1.2.4
The latest CVS version fixed my problem indeed…
Sorry for the trouble, everybody…

-Ga?tan.