Sources of information of basic concepts of SDL

I have looked briefly at the SDL documentation pages. They assume some
background knowledge on the basic principles of graphics programming.

What sources of information do other SDL programmers use? What basic
concepts was SDL based on? Are there any good books out there that explain
all this? Web references? I’d really like to read them.

Code follows naturally from good solid concepts. Of course I can read the
code, but I’ll have little idea about what ideas motivated its design by
doing this.

Can anyone help me out here?

Sean

You can try the book “programming linux games”, from John R. Hall. A version
is available online :

http://www.overcode.net/~overcode/writing/plg/local/release/

Julien> ----- Original Message -----

From: sseefried@cse.unsw.edu.au (Sean Seefried)
To:
Sent: Monday, February 24, 2003 5:28 AM
Subject: [SDL] Sources of information of basic concepts of SDL

I have looked briefly at the SDL documentation pages. They assume some
background knowledge on the basic principles of graphics programming.

What sources of information do other SDL programmers use? What basic
concepts was SDL based on? Are there any good books out there that explain
all this? Web references? I’d really like to read them.

Code follows naturally from good solid concepts. Of course I can read the
code, but I’ll have little idea about what ideas motivated its design by
doing this.

Can anyone help me out here?

Sean


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