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Is it possible to completely stretch out a texture render (no aspect ratio correction) in window-fullscreen?SDL Development
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sdl2-compat: make sure the SDL2 SDL_bool (an enum) and the SDL3 one (an int) are compatible.SDL Commits
SDL: Clarify that SDL_SetWindowKeyboardGrab() is only needed if you set SDL_HINT_GRAB_KEYBOARDSDL Commits
SDL: Vulkan Renderer - fix synchronization validation issues with testrendertarget and testcopyex. When a texture is destroyed,...SDL Commits
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