Stanley,
Try build the library Im your local environment but use this DLLS:
http://www.libsdl.org/projects/SDL_image/release/SDL_image-1.2.3-win32.zip.
It seems a GCC bug.
With me work fine in cygwin.
Alcionei Estevam Jr.Em 12 Mar 2003, sdl at libsdl.org escreveu:
On Wednesday 12 March 2003 18.23, Stanley Brown wrote:
David Olofson wrote:
On Wednesday 12 March 2003 17.00, Stanley Brown wrote:
The fact that people can tell the difference between 30, 60,
and 100 fps in a game indicates that 24 fps is not always fine.Agreed. But 24 FPS isnt horrible though for some games. If you
refresh at 100 fps and you only have 5 unique frames displayed in
that time it will look exactly the same at 20 fps. The more
unique frames you need displayed the higher your refresh rate
needs to be.Yeah, but that’s not the big issue here. The real problems are
with scrolling and sprite movement; not animation.Scrolling and sprite movement, which are both forms of animation,
produce unique frames.Well, yes, but if we’re talking about “5 unique frames”, it sounds a
lot more like “sprite image animation” than movement to me - and I
have a hard time seeing how it could happen for more than brief
moments in a scrolling game.At least, very few enemies in Kobo Deluxe ever move that slow, and
scrolling is constantly at 100 pixels/s. (320x240; multiply with
scale factor.) Situations where you can’t tell 33 fps from 80 fps are
virtually nonexistent in that game.//David Olofson - Programmer, Composer, Open Source Advocate
.- The Return of Audiality! --------------------------------.
| Free/Open Source Audio Engine for use in Games or Studio. |
| RT and off-line synth. Scripting. Sample accurate timing. |
`-----------------------------------> http://audiality.org -’
— http://olofson.net — http://www.reologica.se —
SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl
Voce quer um iGMail protegido contra v?rus e spams?
Clique aqui: http://www.igmailseguro.ig.com.br