Standalone SDL_net?

Has anyone had any success with getting SDL_net to work, without the rest of SDL? My iOS games are all in Objective C and I’ve got Apple’s Multipeer networking library working so they’ll play against each other on a local WiFi network. But, I’d like to change that to proper networking over the internet so I thought SDL_net might do the trick.

I’ve download the code and tried building the included iOS example chat app. I added WITHOUT_SDL in the Preprocessor macros (which I assumed is how you get SDL_net to work standalone?) but I get an error when SDL_net.h does:

#include “begin_code.h”

as that .h file doesn’t seem to be in the download package. Did I get something wrong?