hi folks!
currently i am using the SDL-based example player from the Ogg theora project to display video frames.
i am trying to display a HUD and a cursor above the YUV overlay.
the problem: when having these 2 SDL_Surfaces which are updated directly after the YUV overlay,
the full screen flickers very bad…
how can i avoid this?
btw: IIRC those surfaces are blitted to the screen-Surface, where the overlay is bound to. is this the right way?
thanks,
—david_________________________________________________________________________
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hm, seems noone has occured this problem.
generally: does SDL support RGB surfaces above YUV surfaces?
or can i abandon this idea?
—david
“A list for developers using the SDL library. (includes SDL-announce)” schrieb am 04.07.05 13:58:30:>
hi folks!
currently i am using the SDL-based example player from the Ogg theora project to display video frames.
i am trying to display a HUD and a cursor above the YUV overlay.
the problem: when having these 2 SDL_Surfaces which are updated directly after the YUV overlay,
the full screen flickers very bad…
how can i avoid this?
btw: IIRC those surfaces are blitted to the screen-Surface, where the overlay is bound to. is this the right way?
thanks,
—david
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david kment a ?crit :
hm, seems noone has occured this problem.
generally: does SDL support RGB surfaces above YUV surfaces?
or can i abandon this idea?
Yes, you should forget about it.
It’s not that bad actually : you can easily draw the HUD over the YUV
surface, and working in the YUV space allows nice color manipulation
operations.
Stephane