Stereo OpenGL?

Has anybody actually tested the stereo OpenGL support in CVS?

See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment

Not really… I’ve made it possible to request stereo in my application
but it has not yet been tested on a system set up to handle this…
(That computer has been used in another project)
I just took a closer look and things though and I’m a little confused
that I don’t get “Couldn’t find matching GLX visual” when trying to use
stereo… I do get lots of “Warning: detected OpenGL error ‘invalid
operation’” so clearly something happens but I would have expected this
error at an earlier stage… GLUT gives “GLUT: Fatal Error in sgv:
visual with necessary capabilities not found.” in the same
circumstances…

/DanielOn 2002-08-31 01:09:10, Sam Lantinga wrote:

Has anybody actually tested the stereo OpenGL support in CVS?


Now take a deep breath, smile and don’t take life so seriously… :slight_smile:

Okay, it sounds right then. I’m not sure what is required to have a stereo
OpenGL context, but apparently you don’t have it. :slight_smile:

See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment> On 2002-08-31 01:09:10, Sam Lantinga wrote:

Has anybody actually tested the stereo OpenGL support in CVS?

Not really… I’ve made it possible to request stereo in my application
but it has not yet been tested on a system set up to handle this…
(That computer has been used in another project)
I just took a closer look and things though and I’m a little confused
that I don’t get “Couldn’t find matching GLX visual” when trying to use
stereo… I do get lots of “Warning: detected OpenGL error ‘invalid
operation’” so clearly something happens but I would have expected this
error at an earlier stage… GLUT gives “GLUT: Fatal Error in sgv:
visual with necessary capabilities not found.” in the same
circumstances…