Stereobuffer with OpenGL

Hi all.
I want to make an OpenGL allpication using the stereo Buffer but I couldn’t
find out how to activate it with SDL. It works with glx and glut. Is it
possible at all? If yes, how do I activate it and if not, will it be
possible with the next version?

Sorry if this question has been answered before, please just send asimple
link to the answer then.
In the SDL headers it looks as if Stereo is not supported at all.

Thanks a lot for your help
Klas–
Hi! I’m a .signature virus! Copy me into your ~/.signature, please!

Hi all.
I want to make an OpenGL allpication using the stereo Buffer but I couldn’t
find out how to activate it with SDL. It works with glx and glut. Is it
possible at all? If yes, how do I activate it and if not, will it be
possible with the next version?

It hasn’t been implemented because nobody has needed it.
Information on what you need and how it’s done on other platforms would
be helpful. We can add this to the SDL 1.2 API, since as far as I know,
we just need to add an enumeration to the GL_Set/Get functions.

See ya!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software

Sam Lantinga wrote:

It hasn’t been implemented because nobody has needed it.
Information on what you need and how it’s done on other platforms would
be helpful. We can add this to the SDL 1.2 API, since as far as I know,
we just need to add an enumeration to the GL_Set/Get functions.

Thanks for the quick reply. I had a look at glut sourcecode and it looks
like it uses glx for this stuff under X. I don’t know if SDL does
everything by itself or if it also uses glx. I m sorry I don’t know how glx
handles the stereo stuff.

What I need it for is that we want to create a game that needs to run on
Win32, Linux and IRIX in a CAVE with 2 walls, using stereo rendering. Up to
the stereo rendering part it looked as if SDL were the best choice…

Greetings,
Klas–
Hi! I’m a .signature virus! Copy me into your ~/.signature, please!

Thanks for the quick reply. I had a look at glut sourcecode and it looks
like it uses glx for this stuff under X. I don’t know if SDL does
everything by itself or if it also uses glx. I m sorry I don’t know how glx
handles the stereo stuff.

What I need it for is that we want to create a game that needs to run on
Win32, Linux and IRIX in a CAVE with 2 walls, using stereo rendering. Up to
the stereo rendering part it looked as if SDL were the best choice…

I can look at it, but I don’t know when I’ll be able to get to it.
Any other volunteers? Michael? Daniel? :slight_smile:

See ya,
-Sam Lantinga, Lead Programmer, Loki Entertainment Software

Seems this never happened?
Well, we need this too…

Is there anyone with the know-how and will to do this in the near
future? If I manage to aquire the know-how and put a patch together,
(don’t count on it) would it be applied?

/DanielOn 2001-04-25 14:49:22, Sam Lantinga wrote:

Thanks for the quick reply. I had a look at glut sourcecode and it looks
like it uses glx for this stuff under X. I don’t know if SDL does
everything by itself or if it also uses glx. I m sorry I don’t know how glx
handles the stereo stuff.

What I need it for is that we want to create a game that needs to run on
Win32, Linux and IRIX in a CAVE with 2 walls, using stereo rendering. Up to
the stereo rendering part it looked as if SDL were the best choice…

I can look at it, but I don’t know when I’ll be able to get to it.
Any other volunteers? Michael? Daniel? :slight_smile:


Now take a deep breath, smile and don’t take life so seriously… :slight_smile:

Seems this never happened?
Well, we need this too…

Okay, I just added it to CVS for UNIX, Windows, and MacOS.
Anybody want to test it? :slight_smile:
http://www.libsdl.org/cvs.php

See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment

Very nice! :slight_smile:
I’ll test it tomorrow… (It’s bedtime over here now :slight_smile:

/DanielOn 2002-08-19 11:00:49, Sam Lantinga wrote:

Seems this never happened?
Well, we need this too…

Okay, I just added it to CVS for UNIX, Windows, and MacOS.
Anybody want to test it? :slight_smile:
http://www.libsdl.org/cvs.php


Now take a deep breath, smile and don’t take life so seriously… :slight_smile: