Still happening - Cannot "grab" an SDL window!

hi,

i’m stuck with this bug with an SDL window. im making a 2d game with OpenGL and
SDL. anyway, once in awhile, when i go to drag the game’s window (im running in
windowed mode, 800x600), the window won’t drag! instead, my game acts as if im
clicking in the actual game (e.g. it proccesses the mouse input). but all im
clicking on is the top title bar, so that i can click and drag the window…
also, if i bring the window out of focus and back in (e.g. minimize the window,
then expand it), i can drag it again. it only happends sometimes, and it doesnt
seem to be very consistant.

i had posted on this newsgroup a few weeks ago, and Sam had told me to try using
his latest version of the SDL.dll. i tried that, but the bug had still been
happening. also, i tried using the new SDL.dll that was just released a few days
ago, and still, the problem persist’s. can anyone help, give me a clue as to
what the problem might be? i just dont understand, and its getting very
frustrating. thanks ALOT for any help!

anyway, once in awhile, when i go to drag the game’s window (im running in
windowed mode, 800x600), the window won’t drag! instead, my game acts as if im
clicking in the actual game (e.g. it proccesses the mouse input).

Can you reproduce this with the testwm test program in the SDL source?
If not, can you post a minimal complete example which reproduces the problem?

Thanks!
-Sam Lantinga, Software Engineer, Blizzard Entertainment