Has anybody a work-arround or an explanation for the White Flicker i see
…
I use Double Buffering but it happens also if not.
Is there a Memory problem…I use SetAlpha after i blitted a part of a
surface this happens 50 or more times per frame.
i have this problem under win32 …dont know if it happens also in linux…
Its very ugly and i dont want this in my final application…
Many thanxs in advance
PeZ
“PeZ” schrieb im Newsbeitrag
news:9b6h09$9ip$1 at ftp.lokigames.com…
Has anybody a work-arround or an explanation for the White Flicker i see
…
I use Double Buffering but it happens also if not.
Is there a Memory problem…I use SetAlpha after i blitted a part of a
surface this happens 50 or more times per frame.
i have this problem under win32 …dont know if it happens also in
linux…
Its very ugly and i dont want this in my final application…
Many thanxs in advance
PeZ
It’s not the SetAlpha… but i dont know why this is occuring after 40
frames or so …
It’s becoming Stranger and Stranger …
The faulty loop hanged up my machine…
BUT after a reboot … there seems to be no flicker…
But The Collapse of my PC raises new questions…
Perhaps my Computer and my application are in a bad mood
If i catched the cause i will announce it…
It’s becoming Stranger and Stranger …
The faulty loop hanged up my machine…
BUT after a reboot … there seems to be no flicker…
But The Collapse of my PC raises new questions…
Perhaps my Computer and my application are in a bad mood
If i catched the cause i will announce it…
Did you check the day of the month?
Regards,
Alex.On Fri, 13 Apr 2001 02:54:34 -0700 “PeZ” wrote: