Suggestions for finalizing my tutorials

So I want to wrap up my tutorials in
the next month or two so I can dive right into my study of OpenGL. I don’t plan
to stop working on them altogether but I would like to say my tutorials are
version 1.0 and don’t need any major adjustments.

So this is what I have planned so far:

  1. Tweak timer tutorial: I think I delve to much from the core concept of
    "SDL_GetTicks() - start" so I’m going to revise the tutorial.

  2. OOP window tutorial: The code would be better encapsulated if I made a Window
    class so I’m going to revise the program.

  3. Add surface manipulation/surface flipping tutorial: I wasn’t going to add
    this tutorial at first but since I get a lot of e-mails asking how to play with
    pixels and how to flip surfaces I changed my mind.

  4. Add alpha blending tutorial: Sure alpha is sluggish under SDL, but it doesn’t
    hurt to know how to do it.

  5. Rearange tutorial order: I ordered my tutorials on the concept that before
    you read a tutorial you should read all tutorials before it.

When I added tutorials 25 - 28 I broke this model. You should probably know how
to do file I/O (28) before multithreading (24). So I’m just going to move the
tutorials around a little bit.

  1. lessons 1 & 3 - add CLI (Linux) and Borland, Eclipse, minGW developer studio
    (windows): Just adding in some compilers/IDEs that were requested.

  2. Finish up tutorials 1 and 3: I really need to get my hands on a copy of
    Visual Studio.NET 2003 and a Mac.

  3. read over tutorials and polish code.

  4. replace hex colors with mapRGB: a bad habit I don’t want to pass on.

Any suggestions?

Very cool. Good job.

For your interface, I do not like how when you select tutorial #1 you
also get #2, #3 and #4. I think it would be clearer and more elegant
if you just got the one you selected.

For windows setup, how about including a section for setting up open
source development tools, instead of just MS tools?

ChrisOn 2/12/06, Lazy Foo’ wrote:

Any suggestions?


E-Mail: Chris Nystrom
http://www.newio.org/
AIM: nystromchris

Chris Nystrom <cnystrom gmail.com> writes:

For your interface, I do not like how when you select tutorial #1 you
also get #2, #3 and #4. I think it would be clearer and more elegant
if you just got the one you selected.

For windows setup, how about including a section for setting up open
source development tools, instead of just MS tools?

Chris


E-Mail: Chris Nystrom <cnystrom gmail.com>
http://www.newio.org/
AIM: nystromchris

Umm, Dev C++, Code::Blocks are open source. and I also plan to add Eclipse which
is also open source.

and yeah I probably should make a better preview system.

I would also like to see MS tools setup for command line
operation. Why? Because all the compilers and SDK stuff are
free from Microsoft, even if they’re not open sourced.

VS is a very good … as a text editor.On Sun, 2006-02-12 at 22:57 -0600, Chris Nystrom wrote:

On 2/12/06, Lazy Foo’ wrote:

Any suggestions?

For windows setup, how about including a section for setting up open
source development tools, instead of just MS tools?


John Skaller
Felix, successor to C++: http://felix.sf.net

Thanks for this, I was just about to ask if there were any tutorials but
you seem to have covered all the basics. Better than asking a question
that’s been asked 8,000 times before :slight_smile:

Not a suggestion as such, but if you’re looking to do OpenGL you could
do worse than nehe.gamedev.net even if his SDL knowledge leaves
something to be desired xp Although if you’re looking for layout ideas
skip the ‘floating tooltip’ style bit, it doesn’t always work very well.

I’m finding the OpenGL ‘SuperBible’ to be a bit duff in places,
especially as LoadTGA.c doesn’t compile on SuSE 10 and every demo
program past a certain point is looking for OpenGL with a major version
number of 1 and 1 only while the world and their dog is on version 2.0.

On the other hand it does explain a fair bit about OpenGL itself, even
if you have to skip the basics of colour theory for the hundredth
time ;)On Mon, 2006-02-13 at 03:39 +0000, Lazy Foo’ wrote:

So I want to wrap up my tutorials in
the next month or two so I can dive right into my study of OpenGL. I don’t plan
to stop working on them altogether but I would like to say my tutorials are
version 1.0 and don’t need any major adjustments.

Any suggestions?


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