SVN broke Windows CE: any plans to fix?

Hi everybody!

You might remember me, I build a Windows CE build of the amazing
POWDER roguelike.
I’ve also contributed some patches to SDL’s Windows CE code to make
VGA mode work, different screen orientations work and keys behave
nicely.

I’ve found a regression (arrows ceased to work) in my new keyboard
handling code while testing on my new smartphone, so I wanted to
commit some changes to make it work!

However, I’ve figured out that current CVN checkout doesn’t work: the
game starts, but keyboard doesn’t work (still) and stylus doesn’t
work, too.

I guess it might be due to the fact that something changed in library
configuration: I’ve used SDL_config.h.in previously, but now I’m
forced to use SDL_config.h.default.

Either way: Are there plans to fix it? Otherwise I’ll work on my
internal build and not contribute anything back, which would be too
bad, because SDL for Windows CE was not very far from actually
working.

Hi,

I have also noticed the issue about stylus issue, when I look at source
code,
some instructions are missing because, events are never dispatched.
I tried to fix it locally but it doesn’t work very well.
Another things is the fact that SDL should drop GAPI in next version,
because
it won’t be allowed to use it in next windows mobile OS(6.5).
If someone could work on DirectDraw and Framebuffer, it would be great.On Fri, 22 May 2009 23:02:10 +0400, Ilya Kasnacheev <ilya.kasnacheev at gmail.com> wrote:

Hi everybody!

You might remember me, I build a Windows CE build of the amazing
POWDER roguelike.
I’ve also contributed some patches to SDL’s Windows CE code to make
VGA mode work, different screen orientations work and keys behave
nicely.

I’ve found a regression (arrows ceased to work) in my new keyboard
handling code while testing on my new smartphone, so I wanted to
commit some changes to make it work!

However, I’ve figured out that current CVN checkout doesn’t work: the
game starts, but keyboard doesn’t work (still) and stylus doesn’t
work, too.

I guess it might be due to the fact that something changed in library
configuration: I’ve used SDL_config.h.in previously, but now I’m
forced to use SDL_config.h.default.

Either way: Are there plans to fix it? Otherwise I’ll work on my
internal build and not contribute anything back, which would be too
bad, because SDL for Windows CE was not very far from actually
working.

It used to work, believe it or not, before they broke it.
I think I’ll maintain my own version and not set high expectations on
SDL fixing it in foreseeable future…

2009/5/24, Vincent R. :> On Fri, 22 May 2009 23:02:10 +0400, Ilya Kasnacheev <@Ilya_Kasnacheev> wrote:

Hi everybody!

You might remember me, I build a Windows CE build of the amazing
POWDER roguelike.
I’ve also contributed some patches to SDL’s Windows CE code to make
VGA mode work, different screen orientations work and keys behave
nicely.

I’ve found a regression (arrows ceased to work) in my new keyboard
handling code while testing on my new smartphone, so I wanted to
commit some changes to make it work!

However, I’ve figured out that current CVN checkout doesn’t work: the
game starts, but keyboard doesn’t work (still) and stylus doesn’t
work, too.

I guess it might be due to the fact that something changed in library
configuration: I’ve used SDL_config.h.in previously, but now I’m
forced to use SDL_config.h.default.

Either way: Are there plans to fix it? Otherwise I’ll work on my
internal build and not contribute anything back, which would be too
bad, because SDL for Windows CE was not very far from actually
working.

Hi,

I have also noticed the issue about stylus issue, when I look at source
code,
some instructions are missing because, events are never dispatched.
I tried to fix it locally but it doesn’t work very well.
Another things is the fact that SDL should drop GAPI in next version,
because
it won’t be allowed to use it in next windows mobile OS(6.5).
If someone could work on DirectDraw and Framebuffer, it would be great.


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

I don’t have a Windows CE environment to test with. Can you submit a patch
to fix the issues?

Thanks!
–SamOn Tue, May 26, 2009 at 6:07 AM, Ilya Kasnacheev <ilya.kasnacheev at gmail.com>wrote:

It used to work, believe it or not, before they broke it.
I think I’ll maintain my own version and not set high expectations on
SDL fixing it in foreseeable future…

2009/5/24, Vincent R. :

On Fri, 22 May 2009 23:02:10 +0400, Ilya Kasnacheev <ilya.kasnacheev at gmail.com> wrote:

Hi everybody!

You might remember me, I build a Windows CE build of the amazing
POWDER roguelike.
I’ve also contributed some patches to SDL’s Windows CE code to make
VGA mode work, different screen orientations work and keys behave
nicely.

I’ve found a regression (arrows ceased to work) in my new keyboard
handling code while testing on my new smartphone, so I wanted to
commit some changes to make it work!

However, I’ve figured out that current CVN checkout doesn’t work: the
game starts, but keyboard doesn’t work (still) and stylus doesn’t
work, too.

I guess it might be due to the fact that something changed in library
configuration: I’ve used SDL_config.h.in previously, but now I’m
forced to use SDL_config.h.default.

Either way: Are there plans to fix it? Otherwise I’ll work on my
internal build and not contribute anything back, which would be too
bad, because SDL for Windows CE was not very far from actually
working.

Hi,

I have also noticed the issue about stylus issue, when I look at source
code,
some instructions are missing because, events are never dispatched.
I tried to fix it locally but it doesn’t work very well.
Another things is the fact that SDL should drop GAPI in next version,
because
it won’t be allowed to use it in next windows mobile OS(6.5).
If someone could work on DirectDraw and Framebuffer, it would be great.


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Well, you can as well roll-back some patches since it did work about
a half year ago.

Maybe I’ll find some time to hack on HEAD, but i’m damn lazy - can’t
get powder 111 out of the door for two weeks! :frowning:

2009/5/26, Sam Lantinga :> I don’t have a Windows CE environment to test with. Can you submit a patch

to fix the issues?

Thanks!
–Sam

On Tue, May 26, 2009 at 6:07 AM, Ilya Kasnacheev <@Ilya_Kasnacheev>wrote:

It used to work, believe it or not, before they broke it.
I think I’ll maintain my own version and not set high expectations on
SDL fixing it in foreseeable future…

2009/5/24, Vincent R. :

On Fri, 22 May 2009 23:02:10 +0400, Ilya Kasnacheev <@Ilya_Kasnacheev> wrote:

Hi everybody!

You might remember me, I build a Windows CE build of the amazing
POWDER roguelike.
I’ve also contributed some patches to SDL’s Windows CE code to make
VGA mode work, different screen orientations work and keys behave
nicely.

I’ve found a regression (arrows ceased to work) in my new keyboard
handling code while testing on my new smartphone, so I wanted to
commit some changes to make it work!

However, I’ve figured out that current CVN checkout doesn’t work: the
game starts, but keyboard doesn’t work (still) and stylus doesn’t
work, too.

I guess it might be due to the fact that something changed in library
configuration: I’ve used SDL_config.h.in previously, but now I’m
forced to use SDL_config.h.default.

Either way: Are there plans to fix it? Otherwise I’ll work on my
internal build and not contribute anything back, which would be too
bad, because SDL for Windows CE was not very far from actually
working.

Hi,

I have also noticed the issue about stylus issue, when I look at source
code,
some instructions are missing because, events are never dispatched.
I tried to fix it locally but it doesn’t work very well.
Another things is the fact that SDL should drop GAPI in next version,
because
it won’t be allowed to use it in next windows mobile OS(6.5).
If someone could work on DirectDraw and Framebuffer, it would be great.


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org