The management is proud to announce the second alpha release of
"Terrain Alteration", an artillery-style game in the tradition of
Scorched Earth, Tank Wars, and Digital Vendetta. While there are other
games of this type available, Terrain Alteration attempts to be more
visually interesting than the competition. Terrain Alteration does not
seek to be a clone, but rather a game with similar play but unique
features. These features include:
-Arbitrary images as foreground and background
-Unique weapons, including Starburst and Fuel-Air explosives
-Fully graphical UI
-Modular weapons interface; add weapons without recompiling
-Up to 10 human players (AI not yet implemented)
-Widget framework, which may be useful in other applications
Changes since the last release include:
-Vastly improved modular weapons interface, with documentation
-Variants on existing weapons
-MIRV-type weapons
-Random turn ordering
-Converted timing functions to use SDL
Terrain Alteration currently works only under Linux. TA is developed
with kernel 2.2.14, XFree86 v4.0, SDL 1.0.9, SDL_image 1.0.6, FreeType
1.2, and SDL_ttf 1.0.2. Other UNIX platforms may or may not work.
Non-UNIX platforms probably won’t work, as TA requires libdl for weapon
modularity.
Testing, reviews, and commentary are appreciated. Terrain Alteration
can be found at:
http://www.evilnet.net/~stahl/TA/ta1.html
Nathan Yawn
@Nathan_A_Yawn