I’m enountering problem when trying to run test/testgl, the program that
comes with the SDL source code. The window opens fine, and the
graphic is drawn (a cube) but then everything freezes; program, cursor and
keyboard. Only thing I can do is a hard reset.
Machine specs are PIII 600 running RedHat 6.1 with XFree86 4.0.1,
Mesa 3.1 using a GeForce 256 with the latest Nvidia drivers. Window manager
is kde running with 16 bpp.
I’ve also tried a more complex bit of SDL code - gltron. It runs fine
up until when I select the Start Game option, and then it too freezes.
Anyone come across this problem before? Am I running unsupported hardware,
or have I just not set up right?
Apologoes if this question has come up before, but I can’t seem
to access the mailing list archive to check.
Mike._________________________________________________________________________
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What kernel version are you using? I have been having some odd lockups
on my 2.4.0-test8 (they don’t seem to be 3D related). I’m recompiling
without frame buffer console support now to see if that is the
problem. Also what GL library are you using? DRI or a hardware
specific version or what? I would suspect DRI if you are using
it. It’s still very new.
I’m no expert, but I think this is info that would help people work
with the problem.
I’m enountering problem when trying to run test/testgl, the program that
comes with the SDL source code. The window opens fine, and the
graphic is drawn (a cube) but then everything freezes; program, cursor and
keyboard. Only thing I can do is a hard reset.
Machine specs are PIII 600 running RedHat 6.1 with XFree86 4.0.1,
Mesa 3.1 using a GeForce 256 with the latest Nvidia drivers. Window manager
is kde running with 16 bpp.
I’ve also tried a more complex bit of SDL code - gltron. It runs fine
up until when I select the Start Game option, and then it too freezes.
Anyone come across this problem before? Am I running unsupported hardware,
or have I just not set up right?
Apologoes if this question has come up before, but I can’t seem
to access the mailing list archive to check.
With problems like this I make sure there is a console in the
background and put a printf between every line it might be crashing on to
find the exact line that’s causing the crash. Then start stepping into the
function…
What kernel version are you using? I have been having some odd lockups
on my 2.4.0-test8 (they don’t seem to be 3D related). I’m recompiling
without frame buffer console support now to see if that is the
problem. Also what GL library are you using? DRI or a hardware
specific version or what? I would suspect DRI if you are using
it. It’s still very new.
I’m no expert, but I think this is info that would help people work
with the problem.
I’m enountering problem when trying to run test/testgl, the program that
comes with the SDL source code. The window opens fine, and the
graphic is drawn (a cube) but then everything freezes; program, cursor and
keyboard. Only thing I can do is a hard reset.
Machine specs are PIII 600 running RedHat 6.1 with XFree86 4.0.1,
Mesa 3.1 using a GeForce 256 with the latest Nvidia drivers. Window manager
is kde running with 16 bpp.
I’ve also tried a more complex bit of SDL code - gltron. It runs fine
up until when I select the Start Game option, and then it too freezes.
Anyone come across this problem before? Am I running unsupported hardware,
or have I just not set up right?
Apologoes if this question has come up before, but I can’t seem
to access the mailing list archive to check.