I have a problem. I want to use textures as buffer, but if i use texture.Destroy() they wont be drawn correctly anymore (no matter where i call texture.Destroy, even after renderer.Present()). I dont get the sequence of stuff to do to get this working. If I dont delete the texture it will be drawn fine but then I’ll have a huge memory leak. If graphics are created dynamically, they should be disposed after usage.
Set Texture As Target
Set Default Target (Window)
Maybe a code example and image will help.
forgive me my english, im german