Hello! I am trying to port my game into UWP, and while I’ve got everything set up, when I try to build the Release or Debug target for x64, it returns the aforementioned error at the end. Funnily enough, when building for x86, everything goes smoothly.
I’ve tried manually disabling XAML through various properties but it didn’t change anything.
Is there anyone that had a similar issue?
Just a quick update - turns out there was an error in my project, and so the task kept failing. In case you’re struggling with CompileXaml
returning false
, make sure you haven’t got any errors before that one!