The SDL Game Contest Results!

The full results are available at:
http://www.nostarch.com/game_contest_results.htm

Here are the winners and honorable mentions:

First place, with 488 points… LBreakout 2, by Michael Speck!

This is easily the best Arkanoid-genre game we have ever seen. This game features excellent sound efffects, slick graphics, detailed brick animations, a variety of powerups, a smooth menu system, and an integrated level editor. Well polished and incredibly addictive.

Second place, with 457.5 points… Tower Toppler, by Andreas Roever!

A very unusual but highly enjoyable tower climing game. Graphics are old school with just the right amount of 3D.

Third place, with 438.5 points… Vectoroids, by Bill Kendrick!

Another incarnation of the classic Asteroids game, Vectoroids’ unique appearance and fast paced gameplay makes it stand out. Vectoroids was originally implemented as an Agenda VR3 palmtop game, but has since been transformed into a full color PC game.

Although we cannot award prizes to every deserving hacker who entered this contest, I would like to take a moment to point out a few other entries that caught our attention. Consider these Honorable Mentions.

Rock Dodgers (a close call, with 437.5 points) is a side scrolling game in which the player must navigate a ship through an asteroid field. Though simple, this game is a lot of fun, and we hope to see it developed further. (Please turn down the difficulty level a bit, while you’re at it!)

GLTron LE is a streamlined version of Andreas Umbach’s game GLTron. This version features an Ogg Vorbis soundtrack and a renderer tuned to work without a 3D accelerator. This game is a blast, especially with more than 2 players. GLTron LE received 416 points.

Yanoid, with 410 points, is an Arkanoid clone written in Python. We were especially impressed by its input handling (superior to LBreakout 2’s, in fact), creative selection of powerups, and general flashiness.

Wok is a bizarre but oddly attractive ball tossing game. It’s hard to describe; have a look for yourself. (Contest entries will be posted here in the next few days.) Wok received 409.5 points.

Penguin Command (409 points) is a Missile Command clone. Like GLTron, this game has been around for a while, but the implementation leaves little to be desired. Penguin Command is a worthy successor to the original Missile Command.

Dead Meat (408.5 points) is a 2-player Bomberman clone, with chickens instead of people. This game is extremely well polished, and its development team appears to be quite active. A single player (AI) mode would be a nice addition.

Catapults (399.5 points) is perhaps the most unusual interpretation of Connect Four that we have ever seen. Catapults on hilltops fire boulders at the game board. This game looks great, and has an enormous amount of potential. However, it appears to have some stability problems in its current version.

54321 (396.1 points) is a mind-twisting 4-dimensional puzzle game, with perhaps the most remarkable source tree I have ever seen. The author used the Noweb documentation system to generate detailed documentation for the entire source tree. I wish more programmers would do that. If you’re in to puzzle games, this game is dangerously addictive. This game directly supports Mac OS X as well as Linux.

E-Type (389 points) is a neat typing tutor program. Although typing tutor software is usually somewhat boring, E-Type is remarkably enjoyable. The open source/free game development community really needs more of these “useful” games; I could easily see E-Type replacing a commercial typing program in a school environment.

See ya!
-Sam Lantinga, Software Engineer, Blizzard Entertainment_______________________________________________
SDL-announce mailing list
SDL-announce at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl-announce

Are there public URLs for the games/screenshots to see?

Sam Lantinga wrote:> The full results are available at:

http://www.nostarch.com/game_contest_results.htm

Here are the winners and honorable mentions:

First place, with 488 points… LBreakout 2, by Michael Speck!

This is easily the best Arkanoid-genre game we have ever seen. This game features excellent sound efffects, slick graphics, detailed brick animations, a variety of powerups, a smooth menu system, and an integrated level editor. Well polished and incredibly addictive.

Second place, with 457.5 points… Tower Toppler, by Andreas Roever!

A very unusual but highly enjoyable tower climing game. Graphics are old school with just the right amount of 3D.

Third place, with 438.5 points… Vectoroids, by Bill Kendrick!

Another incarnation of the classic Asteroids game, Vectoroids’ unique appearance and fast paced gameplay makes it stand out. Vectoroids was originally implemented as an Agenda VR3 palmtop game, but has since been transformed into a full color PC game.

Although we cannot award prizes to every deserving hacker who entered this contest, I would like to take a moment to point out a few other entries that caught our attention. Consider these Honorable Mentions.

Rock Dodgers (a close call, with 437.5 points) is a side scrolling game in which the player must navigate a ship through an asteroid field. Though simple, this game is a lot of fun, and we hope to see it developed further… (Please turn down the difficulty level a bit, while you’re at it!)

GLTron LE is a streamlined version of Andreas Umbach’s game GLTron. This version features an Ogg Vorbis soundtrack and a renderer tuned to work without a 3D accelerator. This game is a blast, especially with more than 2 players. GLTron LE received 416 points.

Yanoid, with 410 points, is an Arkanoid clone written in Python. We were especially impressed by its input handling (superior to LBreakout 2’s, in fact), creative selection of powerups, and general flashiness.

Wok is a bizarre but oddly attractive ball tossing game. It’s hard to describe; have a look for yourself. (Contest entries will be posted here in the next few days.) Wok received 409.5 points.

Penguin Command (409 points) is a Missile Command clone. Like GLTron, this game has been around for a while, but the implementation leaves little to be desired. Penguin Command is a worthy successor to the original Missile Command.

Dead Meat (408.5 points) is a 2-player Bomberman clone, with chickens instead of people. This game is extremely well polished, and its development team appears to be quite active. A single player (AI) mode would be a nice addition.

Catapults (399.5 points) is perhaps the most unusual interpretation of Connect Four that we have ever seen. Catapults on hilltops fire boulders at the game board. This game looks great, and has an enormous amount of potential. However, it appears to have some stability problems in its current version.

54321 (396.1 points) is a mind-twisting 4-dimensional puzzle game, with perhaps the most remarkable source tree I have ever seen. The author used the Noweb documentation system to generate detailed documentation for the entire source tree. I wish more programmers would do that. If you’re in to puzzle games, this game is dangerously addictive. This game directly supports Mac OS X as well as Linux.

E-Type (389 points) is a neat typing tutor program. Although typing tutor software is usually somewhat boring, E-Type is remarkably enjoyable. The open source/free game development community really needs more of these “useful” games; I could easily see E-Type replacing a commercial typing program in a school environment.

See ya!
-Sam Lantinga, Software Engineer, Blizzard Entertainment


SDL-announce mailing list
SDL-announce at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl-announce

I just know about the first 3 places.
Just look for them in the front page of

www.happypinguin.org—
Paulo Pinto (aka Moondevil in demoscene)
pjmlp_pt at yahoo.comhttp://www.progtools.org
"If you think education is expensive, try ignorance" - Derek Bok

----- Original Message -----
From: matt@aclaro.com (Matthew Mastracci)
Newsgroups: loki.open-source.sdl
To:
Sent: Monday, January 21, 2002 5:22 PM
Subject: Re: [SDL] The SDL Game Contest Results!

Are there public URLs for the games/screenshots to see?

Sam Lantinga wrote:

The full results are available at:
http://www.nostarch.com/game_contest_results.htm

Here are the winners and honorable mentions:

First place, with 488 points… LBreakout 2, by Michael Speck!

This is easily the best Arkanoid-genre game we have ever seen. This game
features excellent sound efffects, slick graphics, detailed brick
animations, a variety of powerups, a smooth menu system, and an integrated
level editor. Well polished and incredibly addictive.

Second place, with 457.5 points… Tower Toppler, by Andreas Roever!

A very unusual but highly enjoyable tower climing game. Graphics are old
school with just the right amount of 3D.

Third place, with 438.5 points… Vectoroids, by Bill Kendrick!

Another incarnation of the classic Asteroids game, Vectoroids’ unique
appearance and fast paced gameplay makes it stand out. Vectoroids was
originally implemented as an Agenda VR3 palmtop game, but has since been
transformed into a full color PC game.

Although we cannot award prizes to every deserving hacker who entered
this contest, I would like to take a moment to point out a few other entries
that caught our attention. Consider these Honorable Mentions.

Rock Dodgers (a close call, with 437.5 points) is a side scrolling game
in which the player must navigate a ship through an asteroid field. Though
simple, this game is a lot of fun, and we hope to see it developed further…
(Please turn down the difficulty level a bit, while you’re at it!)

GLTron LE is a streamlined version of Andreas Umbach’s game GLTron. This
version features an Ogg Vorbis soundtrack and a renderer tuned to work
without a 3D accelerator. This game is a blast, especially with more than 2
players. GLTron LE received 416 points.

Yanoid, with 410 points, is an Arkanoid clone written in Python. We were
especially impressed by its input handling (superior to LBreakout 2’s, in
fact), creative selection of powerups, and general flashiness.

Wok is a bizarre but oddly attractive ball tossing game. It’s hard to
describe; have a look for yourself. (Contest entries will be posted here in
the next few days.) Wok received 409.5 points.

Penguin Command (409 points) is a Missile Command clone. Like GLTron,
this game has been around for a while, but the implementation leaves little
to be desired. Penguin Command is a worthy successor to the original Missile
Command.

Dead Meat (408.5 points) is a 2-player Bomberman clone, with chickens
instead of people. This game is extremely well polished, and its development
team appears to be quite active. A single player (AI) mode would be a nice
addition.

Catapults (399.5 points) is perhaps the most unusual interpretation of
Connect Four that we have ever seen. Catapults on hilltops fire boulders at
the game board. This game looks great, and has an enormous amount of
potential. However, it appears to have some stability problems in its
current version.

54321 (396.1 points) is a mind-twisting 4-dimensional puzzle game, with
perhaps the most remarkable source tree I have ever seen. The author used
the Noweb documentation system to generate detailed documentation for the
entire source tree. I wish more programmers would do that. If you’re in to
puzzle games, this game is dangerously addictive. This game directly
supports Mac OS X as well as Linux.

E-Type (389 points) is a neat typing tutor program. Although typing
tutor software is usually somewhat boring, E-Type is remarkably enjoyable.
The open source/free game development community really needs more of these
"useful" games; I could easily see E-Type replacing a commercial typing
program in a school environment.

See ya!
-Sam Lantinga, Software Engineer, Blizzard Entertainment


SDL-announce mailing list
SDL-announce at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl-announce


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl


Do You Yahoo!?
Get your free @yahoo.com address at http://mail.yahoo.com

Paulo Pinto

I just know about the first 3 places.
Just look for them in the front page of

www.happypinguin.org

Although, you might have a better time with www.happypenguin.org :)> From: sdl-admin at libsdl.org [mailto:sdl-admin at libsdl.org]On Behalf Of

Sent: Monday, January 21, 2002 12:03 PM
To: sdl at libsdl.org
Subject: Re: [SDL] The SDL Game Contest Results!


John Hattan Sweet software for a saturnine world
@John_Hattan http://www.thecodezone.com

Ooops. I should have checked the URL, sorry.

Paulo Pinto> ----- Original Message -----

From: john@thecodezone.com (John Hattan)
To:
Sent: Monday, January 21, 2002 7:38 PM
Subject: RE: [SDL] The SDL Game Contest Results!

From: sdl-admin at libsdl.org [mailto:sdl-admin at libsdl.org]On Behalf Of
Paulo Pinto
Sent: Monday, January 21, 2002 12:03 PM
To: sdl at libsdl.org
Subject: Re: [SDL] The SDL Game Contest Results!

I just know about the first 3 places.
Just look for them in the front page of

www.happypinguin.org

Although, you might have a better time with www.happypenguin.org :slight_smile:


John Hattan Sweet software for a saturnine world
john at thecodezone.com http://www.thecodezone.com


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl


Do You Yahoo!?
Get your free @yahoo.com address at http://mail.yahoo.com