Alpha blended blitting (code from Josh Neta)
Gamma fading (if I can ever emulate it or work around the
direct framebuffer drawing conflict)
Warp demo from GGI (already ported, pending permission)
Yay!
Alpha blended blitting (code from Josh Neta)
Gamma fading (if I can ever emulate it or work around the
direct framebuffer drawing conflict)
Warp demo from GGI (already ported, pending permission)
Yay!