Things to come (SDL 0.6f)

Alpha blended blitting (code from Josh Neta)
Gamma fading (if I can ever emulate it or work around the
direct framebuffer drawing conflict)
Warp demo from GGI (already ported, pending permission)

Yay! :slight_smile:

See ya!
-Sam Lantinga (slouken at devolution.com)–
Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/