I just wanted to post my code since I recently figured out how to get GitHub to work. It is for my game Araka!
It is a Sci-Fi Action adventure. You can check it out on tigsource and it also has links to the fb/twitter from there.
Here are the links:
I’m currently focosing on the AI. Then I’m going to add in some things like all of the level collisions, and a better way of loading levels. One thing I haven’t really cracked is a good way to “tile” the levels given that SDL2’s maximum texture size is ~2000 X 2000. I’m trying to figure out a way of just loading part of a .png file. Any advice for that?
I’m planning a big factor soon. On the agenda are reorganizing/commenting the code,splitting the source, adding in time indepeandant rendering. Using more of the standard contatiner classes, implementing dynamic memory, and optimizing. I also need to make the code scalable so I can add in more enemies and give more contextual things to the level. So much to do.