i want to use the SDL lib for audio at a SUSE9 linux system. I make the SDL_init. At a seperate function i make first a loadWAV then an “audioSDLspec”, after i make the SDL playback and finally the SDL close audio and freeWAV. This is exactly what the SDL lib examples demonstrates. But everytime i call the function to make a new play a thread is created but not deleted from the thread queue. I can see them with “ps”. Why is that any ideas?
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