Thanks Bob for the nice quotes.
They and you, are absolutely correct, no doubt.
But,… They don’t help me. I do have NeHe docs about GL
and other stuff, but …
CAN ANYBODY TELL ME WHY GL CREATORS HAD TO WRITE SO CRYPTIC CODE AND
SCATTERED DOCUMENTATION???
They didn’t write cryptic code or scattered documents. The subject is
simply that complex. If you have the “OpenGL Programming Guide” and the
“OpenGL Reference Manual” you pretty much have everything. You may not
be able to understand them, but you have it all right there in only
about 1500 pages of printed text.
I am so irritated by such replies… Please don’t think that I
haven’t tried the stuff you said. After 8 months into OpenGL, I am
not so far away from where I started. SDL is easy to pick up… and
the same I expect from OpenGL.
8 Months? You are this frustrated after only 8 months? I think your
expectations are a little bit off. This is not easy stuff to learn.
I’ve been doing graphics programming (off an on) for 30 years and I
still sometimes have to spend a month reading and researching and
writing test code before I can use some 3D graphics feature that I
haven’t seen before.
Go read “Computer Graphics, Principles and
Practice” by Foley, Van dam, et. al. after that you will feel much
better.
Depending on how much math you have it should take somewhere
between 3 months and 2 years to work through most of the book. Be
warned, it is not a book on OpenGL, it is a book on computer graphics.
Once you understand computer graphics then OpenGL makes lots of sense.
So, I am going to write some code for myself (and if u people want
it, post message for me on this forum only) but it can take a lot of
time. Based on OpenGL only, the classes will ease down the cryptic
stuff.
No problem about your docs. I will try to manage without them. Sorry
for disturbing you.
Like I said, when they are published I will tell the list about them.
You sound rather resentful that I won’t just give them to you right now.
Do you seriously expect people to put you ahead of themselves? Do you
really expect me to pass up a paycheck just to help you?
Bob PendletonOn Thu, 2003-09-04 at 14:17, Nayan Choudhary wrote:
Anybody want to help me?
Nayan
— In libsdl at yahoogroups.com, Bob Pendleton wrote:
“Those who do not learn from history are doomed to repeat it.”
- George Santayana
“If I have seen further it is by standing on the shoulders of
Giants”
- Sir Isaac Newton
If you don’t spend time learning the “old stuff” you will never
under stand the material well enough to do new stuff.
As I said, I am writing an article, actually two articles, on using
OpenGL with SDL. They will be published during the next few months.
It can take as long as a couple of months to write an article and
it can take a couple of more months to get it published. Usually
It goes a lot faster than that. If I send you the article before
it is published it doesn’t get published and I don’t get paid.
BTW, have you looked at the nehe OpenGL tutorials? They’re pretty
good.
Bob Pendleton
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