Hello everyone,
I’m adding touch support for my OpenGL / SDL based game on the windows 10 platform. I’ve added appropriate SDL_StartTextInput calls, but nothing is happening.
Digging a little deeper, it seemed that programmatically showing the touch keyboard is hard or impossible, at least with WinRT: SDL_StartTextInput WinRT
But that was back in 2015 and I have a full Windows 10 Pro - anything changed on that front?