Hi guys i had allready send an e-mail with the code for transblending in SDL
but maybe
i was not able to show you the advantage or differen between AlphaBlending
and “transblending” (maybe addaptiveblending?)
with this you can specify a source alpha value and a destination alpha
value.
here are some example pics.
this is a hit spark with out alpha blending
http://openmugen.sourceforge.net/NewScreenShots/NormalHitSpark.png
this is a hit spark with alpha blending
http://openmugen.sourceforge.net/NewScreenShots/HitSparkAlpha.png
this is a hit spark with transblending and a value of srcalpha = 255 and
destalpha = 255
http://openmugen.sourceforge.net/NewScreenShots/HitSparkTransBlend.png
here you can compare alphablending and transblending
http://openmugen.sourceforge.net/NewScreenShots/AlphaChars.png
http://openmugen.sourceforge.net/NewScreenShots/TransBlendChars.png
i am not sure about the name of blending so i call it transblending