Transblender for SDL! pics included

Hi guys i had allready send an e-mail with the code for transblending in SDL
but maybe
i was not able to show you the advantage or differen between AlphaBlending
and “transblending” (maybe addaptiveblending?)

with this you can specify a source alpha value and a destination alpha
value.

here are some example pics.

this is a hit spark with out alpha blending
http://openmugen.sourceforge.net/NewScreenShots/NormalHitSpark.png

this is a hit spark with alpha blending
http://openmugen.sourceforge.net/NewScreenShots/HitSparkAlpha.png

this is a hit spark with transblending and a value of srcalpha = 255 and
destalpha = 255
http://openmugen.sourceforge.net/NewScreenShots/HitSparkTransBlend.png

here you can compare alphablending and transblending
http://openmugen.sourceforge.net/NewScreenShots/AlphaChars.png
http://openmugen.sourceforge.net/NewScreenShots/TransBlendChars.png

i am not sure about the name of blending so i call it transblending :smiley: