Triority

Currently working on a SDL2 program processing engine :

https://onedrive.live.com/redir?resid=3422B1BA7F6B8DB1!951&authkey=!AIwUpVANsKdH4YE&ithint=file%2Ccpp (for the C file)
https://onedrive.live.com/redir?resid=3422B1BA7F6B8DB1!949&authkey=!AF1zu3wJuQAlJPY&ithint=file%2Ch (for the main header)
https://onedrive.live.com/redir?resid=3422B1BA7F6B8DB1!950&authkey=!AKiTGhRA66vj63Y&ithint=file%2Ch (for the Mappy header file)

It is based on the GLBasic syntax (because I wanted a system to easily convert code to C/C++), and uses STD for as much as possible.

It works fine in Visual Studio, and should still work in Code::Blocks (although I haven’t tried recently due to various SDL2 problems when using MinGW).

What I would dearly like to do at some point is add in all the 3D stuff that GLBasic has

Hmm - for some reason the last post didn’t post properly…

I’ve been working on Triority (a program processing system) for a while now, and is based on GLBasic syntax.

https://onedrive.live.com/redir?resid=3422B1BA7F6B8DB1!950&authkey=!AKiTGhRA66vj63Y&ithint=file%2Ch
https://onedrive.live.com/redir?resid=3422B1BA7F6B8DB1!951&authkey=!AIwUpVANsKdH4YE&ithint=file%2Ccpp
https://onedrive.live.com/redir?resid=3422B1BA7F6B8DB1!949&authkey=!AF1zu3wJuQAlJPY&ithint=file%2Ch

It uses SDL2 libraries for everything, and STD for string routines and I’m using to to write my current game.

One thing I would dearly like to add is GLBasic’s 3D command set

Hmm - for some reason the last post didn’t post properly…

I’ve been working on Triority (a program processing system) for a while now, and is based on GLBasic syntax.

It uses SDL2 libraries for everything, and STD for string routines and I’m using to to write my current game.

One thing I would dearly like to add is GLBasic’s 3D command set

Looks like these forms cant handle OneDrive links :slight_smile:

This is a preview of the game I’m working on - based on the C64 game “Assembloids”, except I use animals (and, if the user selects screen resolution high enough, there could be a two player mode) : https://www.youtube.com/watch?v=GJauenA_TlQ&list=UUBh277gKVEqpDcsqyjzMVMQ

This is the source code : https://onedrive.live.com/redir?resid=3422b1ba7f6b8db1!951&authkey=!AIwUpVANsKdH4YE&ithint=file%2Ccpp

Header file : https://onedrive.live.com/redir?resid=3422b1ba7f6b8db1!949&authkey=!AF1zu3wJuQAlJPY&ithint=file%2Ch

and Mappy header : https://onedrive.live.com/redir?resid=3422b1ba7f6b8db1!950&authkey=!AKiTGhRA66vj63Y&ithint=file%2Ch

It uses STD for a lot of stuff - I may move over to RWops for file operations though…

As Triority uses (more or less) the same command set as GLBasic, it would like to be able to get it’s 3D system into Triority. To that end, I have setup a Kickstarter project for it at https://www.kickstarter.com/projects/triority/triority-convert-glbasic-3d-system