Tripple buffering?

Is there currently support for getting a triple buffered surface? I’m
trying to port some Windows Direct X code and I want to use triple
buffering so if its already in there that would be easier than putting
it in.

Lars Brubaker,
Reflexive Entertainment.

Is there currently support for getting a triple buffered surface? I’m
trying to port some Windows Direct X code and I want to use triple
buffering so if its already in there that would be easier than putting
it in.

There’s currently no support for triple buffering.

See ya!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software

Thanks for the response.

I should have just started with opening up SDL_dx5video.c and looking. We
are looking into doing some Linux porting and as long as we go to the
trouble of working with SDL might as well make it work right on Win32 too.

Lars.

“Sam Lantinga” wrote in message
news:…> > Is there currently support for getting a triple buffered surface? I’m

trying to port some Windows Direct X code and I want to use triple
buffering so if its already in there that would be easier than putting
it in.

There’s currently no support for triple buffering.

See ya!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software