Tripple buffering

Well, yeah, that’s basically it! :wink:

(Although it’s more than just “kewl” getting better than arcade quality full
screen scrolling on any machine with an average or better 3D card… :slight_smile:


.- M A I A -------------------------------------------------.
| Multimedia Application Integration Architecture |
| A Free/Open Source Plugin API for Professional Multimedia |
----------------------> -' .- David Olofson -------------------------------------------. | Audio Hacker - Open Source Advocate - Singer - Songwriter |--------------------------------------> david at -'On Tuesday 27 March 2001 23:48, Samuel Hart wrote:

On Tue, 27 Mar 2001, you wrote:

This was perfect for games and other time-sensitive applications, however
what I don’t understand is why we’re trying to do the same with operating
systems designed to execute many tasks simultaneously.

So we can be kewler :wink: