Troubles useing SDL with Visual C++ 6

Hi, I’m working on a game engine useing MGL, and would like to use SDL for
sound support. We are trying to target as many platforms as possible so I
was pretty excited to hear about SDL.

Anyways my problem, I can’t get SDL_Init() to work, it instaneously
shutsdown my app, I traced it down to the LoadLibrary(“SDL-dib.dll”) call,
happens with sdl-dx5.dll too. So I tried to just call LoadLibrary myself,
and it always happens no matter what I do. I’ve tried it in really simple
projects, MFC projects, everywhere it always does it. However the few
examples I’ve tried work ok. Have any idea what gives? I’m useing the
prebuilt binaries.