Hi,
Are there any tutorials that explain how to use OpenGL with SDL to exploit some graphics hardware facilities (mainly alpha blending in my case. I need to be able to draw semi transparent images).
I know that maybe there is nothing specially difficult in doing that, but I am lazy to figure out all the modifications by myself. So, a tutorial would be great.
Thanks a lot in advance. Have a nice day---------------------------------
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Hi,
Everything you need to know will be explained in the OpenGL Red Book at
http://fly.srk.fer.hr/~unreal/theredbook/ , though it’s not the easiest
read.
Sebastian
Mohamed El Dawy wrote:> Hi,
Are there any tutorials that explain how to use OpenGL with SDL to
exploit some graphics hardware facilities (mainly alpha blending in my
case. I need to be able to draw semi transparent images).
I know that maybe there is nothing specially difficult in doing that,
but I am lazy to figure out all the modifications by myself. So, a
tutorial would be great.
Thanks a lot in advance. Have a nice day
SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl
another way to learn opengl together with sdl is to look at
nehe.gamedev.net
always an excellent starting point for beginners.
Sebastian Beschke wrote:> Hi,
Everything you need to know will be explained in the OpenGL Red Book at
http://fly.srk.fer.hr/~unreal/theredbook/ , though it’s not the easiest
read.
Sebastian
Mohamed El Dawy wrote:
Hi,
Are there any tutorials that explain how to use OpenGL with SDL to
exploit some graphics hardware facilities (mainly alpha blending in my
case. I need to be able to draw semi transparent images).
I know that maybe there is nothing specially difficult in doing that,
but I am lazy to figure out all the modifications by myself. So, a
tutorial would be great.
Thanks a lot in advance. Have a nice day
SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl
SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl