UI Framework based on SDL

Hi :slight_smile:

Some time ago I started a UI-Framework/Multiplayer-Game-
Toolkit based on SDL, because I wanted to write SDL/GL
apps without writing code again and again.

Some goals are:

  • platform independence
  • minimalism / max. performance
  • user interface
  • networking abstraction

I invested a lot of time and so I decided to put it on
Sourceforge. There is a compiled test client for
win32/i386 that shows some of the capabilities. There
is also subversion access. The site is

http://gsupport.sourceforge.net/

Beware, this is an alpha version. :wink: The code has some bugs
for sure and the interface needs to settle. And sorry for
the evil *.exe. Theoretically it should compile on other
platforms, but not tested yet. Perhaps I can make some
screenshots for those who cant/wont start this executable.

If anyone is interested I would try to explain or document
this project.

Regards :slight_smile:
Michael Schmiedgen

If you’d care to make the source code available, we could test on other
platforms ;-)On Sat December 9 2006 18:14, Michael Schmiedgen wrote:

Some time ago I started a UI-Framework/Multiplayer-Game-
Toolkit based on SDL, because I wanted to write SDL/GL
apps without writing code again and again.

http://gsupport.sourceforge.net/

Beware, this is an alpha version. :wink: The code has some bugs
for sure and the interface needs to settle. And sorry for
the evil *.exe. Theoretically it should compile on other
platforms, but not tested yet.

Hi Jeff :slight_smile:

If you’d care to make the source code available, we could test on other
platforms :wink:

As I said in my previous post: “There is also subversion access.” Look
at the site.

But I care also to unexperienced users, who want to look at it
without programming knowledge.

Michael