I noticed that while most window related functions are now using
SDL_Window* instead of SDL_WindowID or Uint32, the event structures
still use Uint32 windowID.
Is this a bug or is there a reason for this?
I noticed that while most window related functions are now using
SDL_Window* instead of SDL_WindowID or Uint32, the event structures
still use Uint32 windowID.
Is this a bug or is there a reason for this?
The window can be destroyed by the time the event is removed from the queue.On Sun, Feb 13, 2011 at 9:43 AM, Kenneth Bull wrote:
I noticed that while most window related functions are now using
SDL_Window* instead of SDL_WindowID or Uint32, the event structures
still use Uint32 windowID.Is this a bug or is there a reason for this?
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
–
-Sam Lantinga, Founder and CEO, Galaxy Gameworks
Ok.
Just found SDL_GetWindowID() and SDL_GetWindowFromID(), which takes
care of the next obvious question…On 13 February 2011 13:30, Sam Lantinga wrote:
The window can be destroyed by the time the event is removed from the queue.