The Windows version of SDL 1.3 compiles and links just fine. But for mac and linux we’re getting some linker issues. The errors are:
Code:
undefined reference to undefined reference to SDL_CreateWindow' ../physgameengine/bin/libphysgame.so: undefined reference to
SDL_GL_CreateContext’
that was accidental and not complete
here is the whole one
…/physgameengine/bin/libphysgame.so: undefined reference to SDL_DestroyWindow' ../physgameengine/bin/libphysgame.so: undefined reference to
SDL_CreateWindow’
…/physgameengine/bin/libphysgame.so: undefined reference to `SDL_GL_CreateContext’
The source is from the mercurial repo, most recent version. The library is being built with autogen.sh, then ./configure, then make with GCC. Does anyone have any tips or ideas?