Undocumented functions

It seems there is quite a bit of undocumented functions in SDL. I am
trying to learn the ins and outs by reading the source to various other
apps and games that currently use SDL and keep running into things that
are used in the code (such as SDL_RWFromFile()) that are unclear what
exactly they are doing. Is this intentional? Are some of these calls
meant to be internal to SDL only? Or is it just a matter of them not
being documented yet? I know you have been really busy and its great to
see version 1.0 coming out after all the great work. Just was curious
about the missing information. Keep up the good work :slight_smile:
dave

It is not a death machine. It purifies the air.

It seems there is quite a bit of undocumented functions in SDL. I am
trying to learn the ins and outs by reading the source to various other
apps and games that currently use SDL and keep running into things that
are used in the code (such as SDL_RWFromFile()) that are unclear what
exactly they are doing. Is this intentional? Are some of these calls
meant to be internal to SDL only? Or is it just a matter of them not
being documented yet? I know you have been really busy and its great to
see version 1.0 coming out after all the great work. Just was curious
about the missing information. Keep up the good work :slight_smile:

Several sets of functions which may be useful but may change in the future
are documented in the headers, but not in the API reference.
You can find some of these in the SDL introduction on the webpage, and
others can be found by browsing the headers.

This is intentional. :slight_smile:

-Sam Lantinga				(slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec