Using OpenGL for interfaces

I have tried using DirectX 8 as a 2D blitter. One of the reasons I gave up
was it warped the graphics. In the gameplay area this was no problem. But on
the interfaces the buttons wouldn’t line up in their intended areas and if
text was painted on them it would come out looking weird. So I went back to
ordinary Direct X. Does this same problem exist using OpenGL as a 2D
blitter?_________________________________________________________________
Send and receive Hotmail on your mobile device: http://mobile.msn.com

I have tried using DirectX 8 as a 2D blitter. One of the reasons I gave up
was it warped the graphics. In the gameplay area this was no problem. But on
the interfaces the buttons wouldn’t line up in their intended areas and if
text was painted on them it would come out looking weird. So I went back to
ordinary Direct X. Does this same problem exist using OpenGL as a 2D
blitter?

Nope. Take a look at test/testgl.c in the latest release.

See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment

I have tried using DirectX 8 as a 2D blitter. One of the reasons I gave
up was it warped the graphics.

Sounds weird… “Warps” how exactly?

Does this same problem exist using OpenGL as a 2D blitter?

Nope. Kobo Deluxe looks exactly the same with glSDL - apart from the
few hundred percent frame rate improvement. :slight_smile:

//David Olofson — Programmer, Reologica Instruments AB

.- M A I A -------------------------------------------------.
| Multimedia Application Integration Architecture |
| A Free/Open Source Plugin API for Professional Multimedia |
----------------------------> http://www.linuxdj.com/maia -' .- David Olofson -------------------------------------------. | Audio Hacker - Open Source Advocate - Singer - Songwriter |-------------------------------------> http://olofson.net -'On Friday 21 December 2001 22:07, David Moffatt wrote: