Using SDL with FLTK

Hi,

I’m new to the list. I’m using SDL for OpenGL rendering of a board game
on Windows, but SDL lacks multiple windows and positioning of them. So I
got to get FLTK (www.fltk.org) to display more than one GUI window. The
first thing i encountered when i displayed a fltk window and a sdl
window at the same time was, that SDL_PollEvent() eats up the input of
the fltk window. Stopping calling SDL_PollEvent() caused the fltk input
widget to behave correctly. Next thing was, that linking to fltk
prevents SDLNet from working correctly (SDLNet_TCP_Open returned NULL).
Maybe because FLTK uses async sockets.

I used SDL 1-2-10 and FLTK 1-1-7 compiled with MinGW.
Are mutliple windows planned for SDL in the future? This would greatly
improve SDL. Also FLTK can handle multiple monitors, is that planned for
SDL?

Thanks in advance!
Matthias