Hello,
Is there a way to do this? I want to use SDL inside a DLL to plugin to
my engine in progress. It can’t be done using SDL_Main as far as I
know.
Is there a process to do this?
Thanks
Hello,
Is there a way to do this? I want to use SDL inside a DLL to plugin to
my engine in progress. It can’t be done using SDL_Main as far as I
know.
Is there a process to do this?
Thanks
SDL_main is just a wrapper to give you the chance to use a standard
int main(int, char**) without abstaining from system features like non-console
applications for Win32.
I am uncertain what you really want to do.
In LibUFO, a run-time selection of the most suitable video driver is used.
If SDL is chosen, it is loaded (via libdl, Win32 calls or whatever) and
initialized at run-time.
So you can load SDL at run-time and use it like any other library.
Regards,
Johannes
< http://libufo.sourceforge.net > The OpenGL GUI ToolkitOn Saturday 18 December 2004 15:18, R R wrote:
Hello,
Is there a way to do this? I want to use SDL inside a DLL to plugin to
my engine in progress. It can’t be done using SDL_Main as far as I
know.Is there a process to do this?
heya RR,
sdl_main is open sourced and public domain, you can get the source and check
it out, and either modify or recode it to suit your needs.> ----- Original Message -----
From: deksesuma@gmail.com (R R)
To:
Sent: Saturday, December 18, 2004 6:18 AM
Subject: [SDL] Using SDL without SDL_MainHello,
Is there a way to do this? I want to use SDL inside a DLL to plugin to
my engine in progress. It can’t be done using SDL_Main as far as I
know.Is there a process to do this?
Thanks
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