I am currently working on a Map Editor, and to make the most of it, I need something I easily can get the name of files in the image folder. (This way, I can just drag a new image file to the folder, and the Map Editor automaticly includes it).
So I’ve read a little about the Boost library, and it seems to be my best choise (hand by hand with the SDL-library)
I have little knowledge about libraries, but I had no problem including SDL to my programs/games.
But the Boost library seems to be more complicated than it was to include SDL.
I am using Dev-C++ as my IDE, MS Windows Vista as my OS.
It looks like I get some Linker Errors.
Could anyone give me a little step-by-step guide how to start using the Boost library? (I do have downlaoded the library, but just don’t know how to start use it).
I am currently working on a Map Editor, and to make the most of it, I need something I easily can get the name of files in the image folder. (This way, I can just drag a new image file to the folder, and the Map Editor automaticly includes it).
So I’ve read a little about the Boost library, and it seems to be my best choise (hand by hand with the SDL-library)
I have little knowledge about libraries, but I had no problem including SDL to my programs/games.
But the Boost library seems to be more complicated than it was to include SDL.
I am using Dev-C++ as my IDE, MS Windows Vista as my OS.
It looks like I get some Linker Errors.
Could anyone give me a little step-by-step guide how to start using the Boost library? (I do have downlaoded the library, but just don’t know how to start use it).
And why do you think that “SDL Development” forums/mailing list is the right place to ask for this?
Sheesh! It’s not a police interview.________________________________
From: simono@o2.pl (hardcoder)
To: sdl at lists.libsdl.org
Sent: Wed, 25 August, 2010 23:19:29
Subject: Re: [SDL] Using the Boost-library with Dev-C++
Nechs wrote:
I am currently working on a Map Editor, and to make the most of it, I need
something I easily can get the name of files in the image folder. (This way, I
can just drag a new image file to the folder, and the Map Editor automaticly
includes it).
So I’ve read a little about the Boost library, and it seems to be my best choise
(hand by hand with the SDL-library)
I have little knowledge about libraries, but I had no problem including SDL to
my programs/games.
But the Boost library seems to be more complicated than it was to include SDL.
I am using Dev-C++ as my IDE, MS Windows Vista as my OS.
It looks like I get some Linker Errors.
Could anyone give me a little step-by-step guide how to start using the Boost
library? (I do have downlaoded the library, but just don’t know how to start use
it).
And why do you think that “SDL Development” forums/mailing list is the right
place to ask for this?
There are far superior IDEs available on Windows. Dev-C++ had been
unmaintained for many years now and it shows. Last time I looked it
had a very old version of GCC included. The debugger is almost
worthless.
Microsoft’s Visual Studio 2010 Express Edition is very good and has a
fantastic debugger. It might seem a little imposing at first but it is
well worth it.On 25 August 2010 21:22, Nechs wrote:
I am currently working on a Map Editor, and to make the most of it, I need
something I easily can get the name of files in the image folder. (This way,
I can just drag a new image file to the folder, and the Map Editor
automaticly includes it).
So I’ve read a little about the Boost library, and it seems to be my best
choise (hand by hand with the SDL-library)
I have little knowledge about libraries, but I had no problem including SDL
to my programs/games.
But the Boost library seems to be more complicated than it was to include
SDL.
I am using Dev-C++ as my IDE, MS Windows Vista as my OS.
It looks like I get some Linker Errors.
Could anyone give me a little step-by-step guide how to start using the
Boost library? (I do have downlaoded the library, but just don’t know how to
start use it).
I would suggest Code::Blocks if he’s already used to MinGW and a simpler
default UI than Visual Studio.
Does VS 2010 have duplicate line (ctrl-d in many modern editors) yet?
Jonny DOn Wed, Aug 25, 2010 at 3:30 PM, Brian Barrett <brian.ripoff at gmail.com>wrote:
There are far superior IDEs available on Windows. Dev-C++ had been
unmaintained for many years now and it shows. Last time I looked it
had a very old version of GCC included. The debugger is almost
worthless.
Microsoft’s Visual Studio 2010 Express Edition is very good and has a
fantastic debugger. It might seem a little imposing at first but it is
well worth it.
On 25 August 2010 21:22, Nechs wrote:
I am currently working on a Map Editor, and to make the most of it, I
need
something I easily can get the name of files in the image folder. (This
way,
I can just drag a new image file to the folder, and the Map Editor
automaticly includes it).
So I’ve read a little about the Boost library, and it seems to be my best
choise (hand by hand with the SDL-library)
I have little knowledge about libraries, but I had no problem including
SDL
to my programs/games.
But the Boost library seems to be more complicated than it was to include
SDL.
I am using Dev-C++ as my IDE, MS Windows Vista as my OS.
It looks like I get some Linker Errors.
Could anyone give me a little step-by-step guide how to start using the
Boost library? (I do have downlaoded the library, but just don’t know how
to
start use it).
also eclipse with the c/c++ plugin might do the trick
VittorioOn Thu, Aug 26, 2010 at 1:00 AM, Jonathan Dearborn wrote:
I would suggest Code::Blocks if he’s already used to MinGW and a simpler
default UI than Visual Studio.
Does VS 2010 have duplicate line (ctrl-d in many modern editors) yet?
Jonny D
On Wed, Aug 25, 2010 at 3:30 PM, Brian Barrett <brian.ripoff at gmail.com> wrote:
There are far superior IDEs available on Windows. Dev-C++ had been
unmaintained for many years now and it shows. Last time I looked it
had a very old version of GCC included. The debugger is almost
worthless.
?Microsoft’s Visual Studio 2010 Express Edition is very good and has a
fantastic debugger. It might seem a little imposing at first but it is
well worth it.
On 25 August 2010 21:22, Nechs wrote:
I am currently working on a Map Editor, and to make the most of it, I
need
something I easily can get the name of files in the image folder. (This
way,
I can just drag a new image file to the folder, and the Map Editor
automaticly includes it).
So I’ve read a little about the Boost library, and it seems to be my
best
choise (hand by hand with the SDL-library)
I have little knowledge about libraries, but I had no problem including
SDL
to my programs/games.
But the Boost library seems to be more complicated than it was to
include
SDL.
I am using Dev-C++ as my IDE, MS Windows Vista as my OS.
It looks like I get some Linker Errors.
Could anyone give me a little step-by-step guide how to start using the
Boost library? (I do have downlaoded the library, but just don’t know
how to
start use it).