Using the renderer reference in SDL_Texture

I noticed the SDL_Texture structure contains a reference to the renderer that owns that texture[0]. Would it be feasible to make that publicly accessible? It would be nice to just be able to pass textures around without also having to pass the renderer pointer separately.

[0]https://github.com/libsdl-org/SDL/blob/aefc6b5bb57cd3aadc6964e26f2caac1d1c5f624/src/render/SDL_sysrender.h#L65