System:
iBook 1Ghz, Latest SDL CVS, Latest OSX Tiger with all
Updates, XCode 2.2
Please change the resolution in testsprite.c from
640x480 to 320x240 and use ./testsprite -fullscreen -flip -hw
You do no see the complete 320x240 resolution,
only a part of it.
Please change the resolution in testsprite.c from
640x480 to 320x240 and use ./testsprite -fullscreen -flip -hw
You do no see the complete 320x240 resolution,
only a part of it.
Please change the resolution in testsprite.c from
640x480 to 320x240 and use ./testsprite -fullscreen -flip -hw
You do no see the complete 320x240 resolution,
only a part of it.
I can reproduce this here. For what it’s worth, it’s the -flip flag
(which enables SDL_DOUBLEBUFFER) with -fullscreen that causes trouble,
not the -hw flag.
I can reproduce this here. For what it’s worth, it’s the -flip flag
(which enables SDL_DOUBLEBUFFER) with -fullscreen that causes trouble,
not the -hw flag.
I can reproduce this here. For what it’s worth, it’s the -flip flag
(which enables SDL_DOUBLEBUFFER) with -fullscreen that causes trouble,
not the -hw flag.
I can reproduce this here. For what it’s worth, it’s the -flip flag
(which enables SDL_DOUBLEBUFFER) with -fullscreen that causes trouble,
not the -hw flag.