Video Bug on Mac OSX

Hello !

I have found a bug/problem in Video on Mac OSX.

System:
iBook 1Ghz, Latest SDL CVS, Latest OSX Tiger with all
Updates, XCode 2.2

Please change the resolution in testsprite.c from
640x480 to 320x240 and use ./testsprite -fullscreen -flip -hw
You do no see the complete 320x240 resolution,
only a part of it.

CU

Message: 12

I have found a bug/problem in Video on Mac OSX.

Please change the resolution in testsprite.c from
640x480 to 320x240 and use ./testsprite -fullscreen -flip -hw
You do no see the complete 320x240 resolution,
only a part of it.

Looks like this bug has been reported before:

-Eric> From: “Torsten Giebl”

Please change the resolution in testsprite.c from
640x480 to 320x240 and use ./testsprite -fullscreen -flip -hw
You do no see the complete 320x240 resolution,
only a part of it.

I can reproduce this here. For what it’s worth, it’s the -flip flag
(which enables SDL_DOUBLEBUFFER) with -fullscreen that causes trouble,
not the -hw flag.

–ryan.

Hello !

I can reproduce this here. For what it’s worth, it’s the -flip flag
(which enables SDL_DOUBLEBUFFER) with -fullscreen that causes trouble,
not the -hw flag.

Yup. Correct.

CU

I can reproduce this here. For what it’s worth, it’s the -flip flag
(which enables SDL_DOUBLEBUFFER) with -fullscreen that causes trouble,
not the -hw flag.

Yup. Correct.

I figured it out; fixed in the latest CVS.

–ryan.

Hello !

I can reproduce this here. For what it’s worth, it’s the -flip flag
(which enables SDL_DOUBLEBUFFER) with -fullscreen that causes trouble,
not the -hw flag.

Yup. Correct.

I figured it out; fixed in the latest CVS.

100% Great. Thanks.

CU