Video rendering using HW scaling

Hello all,

I know that it is a newbie question, but everybody should start at some point :slight_smile:

I have video frames captured 25fps in 24bpp RGB. I want to draw them in X11 window. I can’t just overlay from framegrabber(bt848) to the framebuffer (because of camera switches that take place in a middle, frames are filtered in my app). Hardware scaling is needed badly.
I don’t know if it’s important, but my framebuffer is running in 32bpp and I couldn’t make it run in 24 bpp (i810).

to summarize: I have buffers with 24bpp RGB and want to put it fast and CPU-economically in X11 window.

Can SDL be of any help for me? some simple code skeleton for it?

waiting for your help,

Michael