I discovered the problem with VidSlide crashing. I did something
dumb. (Somehow, it seemed to work without segfaulting under SDL 0.11.2.)
Not only did I set the hardware colorkey after converting a surface with
SDL_DisplayFormat(), but I did this before assigning a surface with
PS - Sam, when I release this, since I’m using mixer and smpeg at the same
time, I’ll have to ask people to (re)configure their smpeg with
"–enable-mixer", right? Or should I include smpeg (and maybe also mixer)
in the game’s tarball and configure them specifically for the game???