# \[vox\] Super Tux 0.0.0 (alpha!) released

**URL:** <https://discourse.libsdl.org/t/vox-super-tux-0-0-0-alpha-released/2358>\
**Category:** SDL Development\
**Created:** [May 1, 2000, 8:11am UTC](https://discourse.libsdl.org/t/vox-super-tux-0-0-0-alpha-released/2358 "2000-05-01T08:11:33Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Bill\_Kendrick](https://discourse.libsdl.org/letter_avatar_proxy/v4/letter/b/df788c/32.png) [@Bill\_Kendrick](https://discourse.libsdl.org/u/Bill_Kendrick)\
**Post date:** [May 1, 2000, 8:11am UTC](https://discourse.libsdl.org/t/vox-super-tux-0-0-0-alpha-released/2358/1 "2000-05-01T08:11:33Z")

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A preliminary version of “Super Tux,” a Super Mario Bros. clone starting  
Tux the penguin, has been released.

[http://www.newbreedsoftware.com/supertux/](http://www.newbreedsoftware.com/supertux/)

There’s only one (incomplete) level, no music, some missing sound effects,  
and only one kind of enemy. There’s also no point yet, but it looks pretty,  
and is relatively bug free.

I’m looking for comments and suggestions. If anyone would like to volunteer  
to help design graphics and levels, please e-mail me:

bill at [newbreedsoftware.com](http://newbreedsoftware.com)

Super Tux requires the Simple DirectMedia Layer library, as well  
as the SDL\_image library. The SDL\_mixer library is optional, and will  
provide sound and (eventually) music support.

-bill!

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**Author:** ![Jan\_Kroken](https://discourse.libsdl.org/letter_avatar_proxy/v4/letter/j/6bbea6/32.png) [@Jan\_Kroken](https://discourse.libsdl.org/u/Jan_Kroken)\
**Post date:** [May 1, 2000, 10:09pm UTC](https://discourse.libsdl.org/t/vox-super-tux-0-0-0-alpha-released/2358/2 "2000-05-01T22:09:45Z")

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William Kendrick writes:

> I’m looking for comments and suggestions. If anyone would like to volunteer  
> to help design graphics and levels, please e-mail me:

I’ve started writing my own Mario clone (in Ada), and have some simple  
backgrounds and a few blocks for it. Maybe you could use some of them?

[http://www.stud.ifi.uio.no/~jankr/images-snapshot.tar.gz--](http://www.stud.ifi.uio.no/~jankr/images-snapshot.tar.gz--)  
-jk

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**Author:** ![Bill\_Kendrick](https://discourse.libsdl.org/letter_avatar_proxy/v4/letter/b/df788c/32.png) [@Bill\_Kendrick](https://discourse.libsdl.org/u/Bill_Kendrick)\
**Post date:** [May 2, 2000, 2:57am UTC](https://discourse.libsdl.org/t/vox-super-tux-0-0-0-alpha-released/2358/3 "2000-05-02T02:57:14Z")

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Hi! Thanks for the offer. Ada, eh?? Wow!

> William Kendrick \<@Bill\_Kendrick\> writes:
> 
> > I’m looking for comments and suggestions. If anyone would like to volunteer  
> > to help design graphics and levels, please e-mail me:
> 
> I’ve started writing my own Mario clone (in Ada), and have some simple  
> backgrounds and a few blocks for it. Maybe you could use some of them?
> 
> [http://www.stud.ifi.uio.no/~jankr/images-snapshot.tar.gz](http://www.stud.ifi.uio.no/~jankr/images-snapshot.tar.gz)

I took a look… Great sky backgrounds! 🙂 Unfortunately, I’m sticking to  
one layer of graphics (bricks, player, enemies, etc.), so those aren’t  
useful. Thanks, though. 🙂

Some of the images are useful to me, at least in giving ideas  
(the corner pieces), so thanks! 🙂

Take care! Good luck with your game!

-bill!
