Want to see something scary?

SMPEG on Win32:
http://www.devolution.com/~slouken/smpeg-win32.jpg

grin
-Sam Lantinga, Lead Programmer, Loki Entertainment Software

SMPEG on Win32:
http://www.devolution.com/~slouken/smpeg-win32.jpg

Cool. What’s the MPEG? It’s clearly a Lego movie, which is cool in
itself.

-Roy

SMPEG on Win32:
http://www.devolution.com/~slouken/smpeg-win32.jpg

Dude, that’s just… unholy. I’ll be scarred for life.

-Sam Lantinga, Lead Programmer, Loki Entertainment Software

Nicholas

Nicholas Vining “So what’re we going to do tonight, Brain?”
vining at pacificcoast.net “The same thing we do every night, Pinky,
icq: 20872003 world domination through Linux.”

----- Original Message -----
From: slouken@devolution.com (Sam Lantinga)
To: sdl at lokigames.com
Date: Tuesday, April 11, 2000 7:07 AM
Subject: [SDL] Want to see something scary?

Well Sam,

All I can say is…“THERE IS NO GOD!!!”

:slight_smile:
DaveOn Tue, 11 Apr 2000, Nicholas Vining wrote:

-----Original Message-----
From: Sam Lantinga
To: sdl at lokigames.com
Date: Tuesday, April 11, 2000 7:07 AM
Subject: [SDL] Want to see something scary?

SMPEG on Win32:
http://www.devolution.com/~slouken/smpeg-win32.jpg

Dude, that’s just… unholy. I’ll be scarred for life.

-Sam Lantinga, Lead Programmer, Loki Entertainment Software

Nicholas

Nicholas Vining “So what’re we going to do tonight, Brain?”
vining at pacificcoast.net “The same thing we do every night, Pinky,
icq: 20872003 world domination through Linux.”

Is that lego racer? Kewl Game!!!

DaveOn Tue, 11 Apr 2000, Nicholas Vining wrote:

-----Original Message-----
From: Sam Lantinga
To: sdl at lokigames.com
Date: Tuesday, April 11, 2000 7:07 AM
Subject: [SDL] Want to see something scary?

SMPEG on Win32:
http://www.devolution.com/~slouken/smpeg-win32.jpg

Dude, that’s just… unholy. I’ll be scarred for life.

-Sam Lantinga, Lead Programmer, Loki Entertainment Software

Nicholas

Nicholas Vining “So what’re we going to do tonight, Brain?”
vining at pacificcoast.net “The same thing we do every night, Pinky,
icq: 20872003 world domination through Linux.”

Now that SMPEG works with windows I got this chilling thought in the
back of my head that somewhere at Loki one of the coders is compiling
one of the ports for windows, and laughing maniacaly at the complete
lack of logic behind the perverted decsision.

Phoenix Kokido
members.xoom.com/kokido
@Wes_Poole

Thanks for allowing me to watch porno in Linux Sam!!

Dave – just kidding --On Tue, 11 Apr 2000, Phoenix Kokido wrote:

Now that SMPEG works with windows I got this chilling thought in the
back of my head that somewhere at Loki one of the coders is compiling
one of the ports for windows, and laughing maniacaly at the complete
lack of logic behind the perverted decsision.

Phoenix Kokido
members.xoom.com/kokido
kokido at postmark.net

Now that SMPEG works with windows I got this chilling thought in the
back of my head that somewhere at Loki one of the coders is compiling
one of the ports for windows, and laughing maniacaly at the complete
lack of logic behind the perverted decsision.

On that note, anyone have any guesses as to how long it’ll be before SDL
achieves world domination of the game development industry? :slight_smile:

Seriously though, being able to hit the Mac, Linux (okay, X), and Windows
from a single codebase is very attractive. Now, about the PlayStation 2
port…

-Roy

On that note, anyone have any guesses as to how long it’ll be before SDL
achieves world domination of the game development industry? :slight_smile:

Seriously though, being able to hit the Mac, Linux (okay, X), and Windows
from a single codebase is very attractive. Now, about the PlayStation 2
port…

Playstation 2 port? Here’s the skinny:

I seriously looked into this while I was at the Game Developer’s Conference.
The Metrowerks employees that I talked to think that it’d be cool with their
higher mucky-mucks, but the main problem would be Sony (who isn’t very keen on
licensing stuff for free, let alone under a GPL, which’d mean exposing their
user interfaces to public scrutiny). I don’t think that I pull enough rank in
the SDL hierarchy to be able to really negotiate such a deal – besides which,
Sam and I would end up brawling over who got to do it. Damn, that hardware’s
cool. There was this one demo with lighted particles which flew down a hallway
and illuminated the walls… man…

-Roy

Nicholas

PlayStation 2 is no big lose in my opinion. For what I here it really isn’t that
great compared to Dolphin of even DreamCast when it comes down to graphic. Like
Playstation on there is no Anti_Aliasing build in so graphics have sharp edges.
And there is very little video ram. I for get how much, but I heard that it was
lower then DreamCast.

Either way… I could be totally wrong… but I do know that they had to Recall
most of the PS2 because of bad Ram.

Well see… hopefully my PS2 source is completely wrong and there for I am
wrong. I always like PlayStation games and I was really discouraged when I heard
this info.

-Hays

vining at pacificcoast.net wrote:> >On that note, anyone have any guesses as to how long it’ll be before SDL

achieves world domination of the game development industry? :slight_smile:

Seriously though, being able to hit the Mac, Linux (okay, X), and Windows
from a single codebase is very attractive. Now, about the PlayStation 2
port…

Playstation 2 port? Here’s the skinny:

I seriously looked into this while I was at the Game Developer’s Conference.
The Metrowerks employees that I talked to think that it’d be cool with their
higher mucky-mucks, but the main problem would be Sony (who isn’t very keen on
licensing stuff for free, let alone under a GPL, which’d mean exposing their
user interfaces to public scrutiny). I don’t think that I pull enough rank in
the SDL hierarchy to be able to really negotiate such a deal – besides which,
Sam and I would end up brawling over who got to do it. Damn, that hardware’s
cool. There was this one demo with lighted particles which flew down a hallway
and illuminated the walls… man…

-Roy

Nicholas


When someone says “your one in a million,” it means that there are 6,059 people just like you.

Note to self… proof-read messages that are written at 6:00 AM…

-Hays

Hays Clark wrote:> PlayStation 2 is no big lose in my opinion. For what I here it really isn’t that

great compared to Dolphin of even DreamCast when it comes down to graphic. Like
Playstation on there is no Anti_Aliasing build in so graphics have sharp edges.
And there is very little video ram. I for get how much, but I heard that it was
lower then DreamCast.

Either way… I could be totally wrong… but I do know that they had to Recall
most of the PS2 because of bad Ram.

Well see… hopefully my PS2 source is completely wrong and there for I am
wrong. I always like PlayStation games and I was really discouraged when I heard
this info.

-Hays

vining at pacificcoast.net wrote:

On that note, anyone have any guesses as to how long it’ll be before SDL
achieves world domination of the game development industry? :slight_smile:

Seriously though, being able to hit the Mac, Linux (okay, X), and Windows
from a single codebase is very attractive. Now, about the PlayStation 2
port…

Playstation 2 port? Here’s the skinny:

I seriously looked into this while I was at the Game Developer’s Conference.
The Metrowerks employees that I talked to think that it’d be cool with their
higher mucky-mucks, but the main problem would be Sony (who isn’t very keen on
licensing stuff for free, let alone under a GPL, which’d mean exposing their
user interfaces to public scrutiny). I don’t think that I pull enough rank in
the SDL hierarchy to be able to really negotiate such a deal – besides which,
Sam and I would end up brawling over who got to do it. Damn, that hardware’s
cool. There was this one demo with lighted particles which flew down a hallway
and illuminated the walls… man…

-Roy

Nicholas


When someone says “your one in a million,” it means that there are 6,059 people just like you.


When someone says “your one in a million,” it means that there are 6,059 people just like you.

Either way… I could be totally wrong… but I do know that they had to Recall
most of the PS2 because of bad Ram.

Well see… hopefully my PS2 source is completely wrong and there for I am
wrong. I always like PlayStation games and I was really discouraged when I heard
this info.

Well, regardless of the hardware (as cool as it looks like it’ll be),
hopefully they’ll have a good game lineup like the original PSX had.

(Ok, ok, most PSX games suck, but there were just so many excellent ones
to make up for it. From all I’ve seen an played on N64, for example, none
of them have the edge that some of even the original PSX games did. Ditto
for Dreamcast… the ONLY reason I’d buy one right now is for Soul Calibur…
none of the other DC games I saw so far stack up to Soule Calibur)

Digression? Noooooooooo

-bill!

Hopeing to get in on a nice console diatribe before Sam banishes this
thread from existance:

PS2 lineup is shaping up to be pretty sweet, EA sports games are sure
to be on the console and will look even prettier than their Dreamcast
counterparts. Square will be releasing RPG’s for the system starting
with Final Fantasy 10 next year (which will be an online game). I’m
happy because there will be a Gradius for the system (I always loved
those space craft shooters, I may play R-Type Delta after I finish
this message). Even better games should start showing up after the
system is six monthes old.

PSX did have a lot of crap, but they also had alot of quality games,
plus where square goes I go. Plus all of these titles will work on
the PS2, a video game industy first (backwards compatiblity!)

N64 was a decent system, there really was’nt to much crap on it, but
most of the games targeted a younger audience (which that was
nintendo’s goal anyway). It had some gems though like Zelda 64, Star
Fox 64, and Super Smash Bros. (don’t dis it till you played it). My
only regrets here is that Nintendo scrapped work on Metroid 64 before
it got off the drawing boards (Oh well maybe dolphin…) And nintendo
gets my award for innovation with Pokemon Snap it was very well done
for a photography simulation even if it was too easy.

Phoenix Kokido
members.xoom.com/kokido
@Wes_Poole

William Kendrick wrote:

Either way… I could be totally wrong… but I do know that they had to
Recall

most of the PS2 because of bad Ram.

Well see… hopefully my PS2 source is completely wrong and there for I
am

wrong. I always like PlayStation games and I was really discouraged when
I heard

this info.

Well, regardless of the hardware (as cool as it looks like it’ll be),
hopefully they’ll have a good game lineup like the original PSX had.

(Ok, ok, most PSX games suck, but there were just so many excellent ones
to make up for it. From all I’ve seen an played on N64, for example, none
of them have the edge that some of even the original PSX games did. Ditto
for Dreamcast… the ONLY reason I’d buy one right now is for Soul
Calibur…> none of the other DC games I saw so far stack up to Soule Calibur)

Digression? Noooooooooo

-bill!

Phoenix Kokido said:

Plus all of these titles will work on
the PS2, a video game industy first (backwards compatiblity!)

Atari 7800… :wink: It played 2600 games natively.

-bill!

Phoenix Kokido said:

Plus all of these titles will work on
the PS2, a video game industy first (backwards compatiblity!)

Atari 7800… :wink: It played 2600 games natively.

You had to buy a converter piece of hardware, didn’t you?–
Brian

nope. Just pop in the cartridges and hit the power button.

Mike Jarosch
Quantum Digital
mjarosch at quantumsite.com
Yes, I am an agent of Satan, but my duties are largely ceremonial.> ----- Original Message -----

From: hayward@slothmud.org [mailto:hayward at slothmud.org]
Sent: Wednesday, April 12, 2000 3:45 PM
To: sdl at lokigames.com
Subject: Re: [SDL] Re: Want to see something scary?

Phoenix Kokido said:

Plus all of these titles will work on
the PS2, a video game industy first (backwards compatiblity!)

Atari 7800… :wink: It played 2600 games natively.

You had to buy a converter piece of hardware, didn’t you?


Brian

And I sat trying to think of another console that did that before
making that statement, and I even have a 7800 laying in my closet
somewhere…

Phoenix Kokido
members.xoom.com/kokido
@Wes_Poole

William Kendrick wrote:> Phoenix Kokido said:

> Plus all of these titles will work on > the PS2, a video game industy first (backwards compatiblity!)

Atari 7800… :wink: It played 2600 games natively.

-bill!

hayward at slothmud.org wrote:

Phoenix Kokido said:

Plus all of these titles will work on
the PS2, a video game industy first (backwards compatiblity!)

Atari 7800… :wink: It played 2600 games natively.

You had to buy a converter piece of hardware, didn’t you?

Commodore 128. Holding down the Commodore key, it booted as a Commodore
64.–
Marc A. Lepage
Software Developer
Molecular Mining Corporation
http://www.molecularmining.com/

I’m
happy because there will be a Gradius for the system (I always loved
those space craft shooters, I may play R-Type Delta after I finish
this message).

Yooooooooooooooooooo! Finally someone who understands the true value of
a good shootemup. This is great news indeed! And I thought they only used
the ludicruous power of modern consoles for stinking 3D platformers and
sport games.

Even better games should start showing up after the
system is six monthes old.

Yes, that’s the great things about consoles: the games keep getting better,
since they don’t have to chase the customer’s hardware.

Now, to bring this back ontopic: Tempting as it may be, I don’t think SDL
on a PS2 really makes sense. Even if there was a cheap way for amateurs
to program the beast, the coding model is so different from anything PCish
that it is going to be a very poor fit.

It had a 80% compatibility only… but eyyy! CBM machines were the best
ones!> ----- Original Message -----

From: mlepage@molecularmining.com (Marc A. Lepage)
To:
Sent: Wednesday, April 12, 2000 11:16 PM
Subject: Re: [SDL] Re: Want to see something scary?

hayward at slothmud.org wrote:

Phoenix Kokido said:

Plus all of these titles will work on
the PS2, a video game industy first (backwards compatiblity!)

Atari 7800… :wink: It played 2600 games natively.

You had to buy a converter piece of hardware, didn’t you?

Commodore 128. Holding down the Commodore key, it booted as a Commodore
64.


Marc A. Lepage
Software Developer
Molecular Mining Corporation
http://www.molecularmining.com/