Wanting to do hardware accelerated stretch blits on Windows - is SD

“consider SDL to be
appropriate for this purpose (doing a 2D stretch blit into a window -
not directly to the screen). I need something that is very reliable.”

Hi,

try this:

"SDL_gfx"
http://www.ferzkopp.net/joomla/content/view/19/14/
(http://www.ferzkopp.net/joomla/content/view/19/14/)

Jesse
SLNTHERO at AOL.com (mailto:SLNTHERO at AOL.com)
http://www.silentheroproductions.com/
(http://www.silentheroproductions.com/)

In a message dated 10/25/2006 5:45:39 P.M. Eastern Standard Time,
brant at mac.com writes:

Hi. I have an application that plays video and has some other images
over the video. Currently I am using OpenGL to perform stretch blits
into a window. My problem is that on the Windows platform, OpenGL
acceleration is not always available on some machines that have
crappy (i.e. Intel) video cards. However, it is required that I
support these systems. Therefore, I think I need to use DirectX. It
is my understanding that SDL uses Direct X on Windows.

I am using cross platform technologies (Port Audio, Qt). What I am
considering is using SDL for the hardware accelerated drawing. My
question is whether people on this list consider SDL to be
appropriate for this purpose (doing a 2D stretch blit into a window -
not directly to the screen). I need something that is very reliable.

Thank you.

Brant Sears_______________________________________________
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