Could be the craphics card, and/or drivers, that were used. Have had a
similar problem when running apps from both SDL and other libs on an IBM
NetVista with a nVidia Vanta or similar…
So the problem doesn’t have to be in your code…
Best regards
Daniel Liljeberg>From: “Alejandro Santos”
Reply-To: sdl at libsdl.org
To:
Subject: Re: [SDL] Weird bug
Date: Tue, 19 Aug 2003 14:00:06 -0300
But have you tried what ive said ? SDL_Flip at the end of the rendering
loop
will be enough.
See you. Alejandro.
PD: Hola vecino!! No me habia dado cuenta de donde eras :))
----- Original Message -----
From: “Gabriel Gambetta”
To:
Sent: Tuesday, August 19, 2003 10:04 AM
Subject: RE: [SDL] Weird bug
I don’t think that’s the problem, the game works perfectly in every other
machine it was tested. And it was tested in many machines.
Thanks, y saludos desde el otro lado del r?o,
–Gabriel
Lic. Gabriel Gambetta
ARTech - GeneXus Development Team
ggambett at artech.com.uy
-----Original Message-----
From: Alejandro Santos [mailto:alejandrosantos at fibertel.com.ar]
Sent: Lunes, 18 de Agosto de 2003 06:54 p.m.
To: sdl at libsdl.org
Subject: Re: [SDL] Weird bug
IMHO looks like you are not updating the correct rects. Have you tried
updating the whole screen ?
See you, Alejandro.
----- Original Message -----
From: “Gabriel Gambetta”
To:
Sent: Monday, August 18, 2003 3:42 PM
Subject: [SDL] Weird bug
My new game Betty’s Beer Bar is in alpha state. Somebody reported a weird
error. Take a look :
http://www.mrio-software.com/betty_bug.jpg
It looks like a pointer to video memory got corrupted somehow. I know it’s
hard to tell with just a screenshot, but do you have any a priori idea of
what is wrong here? I’m not doing anything fancy (just plain
SDL_UpdateRects) and this seems to happen only every a few frames, so I
believe it’s a problem on the SDL side. Did anyone experience anything
similar to this?
Thanks in advance,
–Gabriel
Lic. Gabriel Gambetta
ARTech - GeneXus Development Team
ggambett at artech.com.uy
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